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This would've been the perfect MMO for me if it wasn't for time limits on every single stage, and in such short time too. Don't see the sense in adding time limits on missions, except for in-game situations that merits time limits, like the exploding building scene for example. Instead of speed running everything, I wanna take time in adventuring and executing tactics in fighting enemies, like I do in other action games.
I fail a lot of missions because of these insanely short time limits. And it's not because of "skill issue". I tried leveling my character as high as I can with freebie currencies and materials but still run out of time before I could beat certain bosses even though my level is way higher than they. So I am forced to wait on automatic upgrades to level my characters for certain chapters. I'm starting now starting to understand the "cash grab" complaints on many mobile games with low reviews.
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