- Mobile Legends: Bang Bang Beta
![Paul Gris](https://img3.tapimg.net/default_avatars/e0b9e750468655a6c314b1a694e82981.jpg?imageMogr2/auto-orient/strip/thumbnail/!180x180r/gravity/Center/crop/180x180/format/jpg/interlace/1/quality/40)
Yes, this is a new genshin, but the devil is in the details... Animations of movement on a smartphone are simply terrible, they twitch. There is no optimization, well, let's face it, it's a carbon copy and not the highest quality, but juicy... And it saddens me that people will consume low-quality content when it is beautifully designed, giving the maximum score to the game...
- Wuthering Waves
![Gaming In The Moment](https://img3.tapimg.net/avatars/etag/Fqzjre_tD7_fc5B1kSt9F7sKnbDY.jpg?imageMogr2/auto-orient/strip/thumbnail/!180x180r/gravity/Center/crop/180x180/format/jpg/interlace/1/quality/40)
Run & gun
Gameplay: 2/2.5 (Done very well and made the experience a worthwhile one)
Monetization: 2.5/2.5 (Wonderful, wish more games used this model)
Replayability: 1/2.5 (Slightly below the industry standard for this genre)
Atmosphere: 2/2.5 (Done very well and made the experience a worthwhile one)
Score: 7.5
Personal Play Time: 2.5 Hours
Huntdown feels like a game straight out of the NES era, reminiscent of titles like Ninja Gaiden and Contra. It’s hard as nails at times, with a 2D plane that works well with its 16-bit graphical design. Above all, it’s unabashedly itself—a retro, over-the-top shooter focused on boss design and epic boss fights. Sure, the dialogue is cheesy, and the “story” (in heavy air quotes) is predictable. But despite its brevity, clocking in at under 2 hours, it manages to deliver an enjoyable experience.
- Huntdown: Cyberpunk Adventure
That's everything for now. Start a new game?
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