Screenshot of Story Of White Stone State
Screenshot of Story Of White Stone State
Screenshot of Story Of White Stone State
Screenshot of Story Of White Stone State
Screenshot of Story Of White Stone State
Screenshot of Story Of White Stone State
Screenshot of Story Of White Stone State
Story Of White Stone State

Story Of White Stone State

Dev active
Provider 钻子游戏
17,074 Downloads8,155 Followers

[Baishizhou Past] is a lone wolf game (personal development)
Small open world (foreign called connected world), focused gameplay, local culture (Shenzhen Nanshan District Baishi Zhou as the story background location), simulation, plot to

Time setting: around 2000 - present
Location: Baishi Zhou, a famous urban village in Shenzhen, China; located in the Nanshan District of Shenzhen, between the Window of the World and the Science and Technology Park, separated by Shennan Avenue into Upper Baishi and Lower Baishi; the place set by the game is Lower Baishi, the real Lower Baishi is only one street, Baishi Zhou, although the place is small, but all kinds of stores, everything, the population density is very high, which lived 150,000 people! The game sets the location from the white stone island of the stone island to go to the beauty of the village of the village inside the street.

Any foreign workers going to Shenzhen almost more or less from a place like this to start, to begin the dream journey of urban life; as a player is just coming to the urban village of Baishi Zhou scenario, and you, will start your life and story from this humble rental house.

Open world, multiple storylines, especially suitable for trying things that dare not do; in the game you can do a lot of things, you can work, delivery, buy things to eat, packing, rent a room to buy a room, such small things in life, you can also trigger a variety of storylines to achieve a variety of unexpected achievements, or degenerate to do not know themselves, can also spend their days doing nothing to sit and eat and wait for death; in short, this is a simulation + plot of the open In short, this is a simulation + plot open world.

Game culture.
The game is about the protagonist 2000 millennium school graduation, travel to some cities and mainly in Shenzhen to work and rent some past events of life in Baishi Zhou.

the protagonist will get some tasks, meet some people, some stories happen, this game has no ending, may the protagonist will die; the final ending varies, depending on the protagonist's ability, emotions and random events that happen to determine the ending.

Game style.
In general, the game style is slightly decadent, and will not be more radical in performance, too much pursuit of graphical extremes; instead focus on the performance of the plot, the performance of life details; more in line with the player's character behavior gradually advance the game progress, or climax, or bland.

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