Screenshot of Haven on the Crimson Sea
Screenshot of Haven on the Crimson Sea
Screenshot of Haven on the Crimson Sea
Screenshot of Haven on the Crimson Sea
Screenshot of Haven on the Crimson Sea
Haven on the Crimson Sea

Haven on the Crimson Sea

Dev active
Developer 四叠半游戏
1,356 Followers

Haven on the Crimson Sea is a management and development + wargame.
In the game, the player will play a newly appointed governor, leading the nymphs under his command, in order to rebuild the town guard and hard work of the daily routine.

Daily tasks include.
- Supply the ship spirits that come and go.
- Earn a small profit. (Of course, you can also be a shady businessman with a conscience, but you will lose goodwill)
- Recruiting incoming spirits.
- Defeat the siren fleet that appears in the waters near the town hall.
- Collect the special metals from the wreckage of the Siren fleet.
- Develop and manufacture special equipment.
- Expand the area under the control of the town guard.
In the process of rebuilding the townhouse together with the spirits, you will understand the thoughts of the spirits. Why they fight and why they don't want to fight.
In short, it is a daily story of a governor and a ship spirit.
I hope you will enjoy it.
***************
Part of the setting.
In the waters of Leyte Gulf, the two largest fleets ever built by mankind are fighting against each other. Unbeknownst to them, a meteorite that fell in the waters off Australia has thrown history into a whole new orbit.
A fascinating creature has been born from the deep darkness of the ocean floor. They have acquired their substrate from sunken ships and their consciousness from the residual human resentment. With their innate ability to manipulate electromagnetism, they crushed the fleet of human organizations.
The humans were defeated in the face of unprecedentedly powerful force. It was not until a ship returning to port from a major breakage gave birth to a lifeform similar to a siren that the war, which had ignited the entire ocean, entered a new phase.
***************
In order to prevent the Sirens from further expanding their "hunting range", humans have set up a number of townhouses on the islands surrounding Australia. The main purpose of the project is to provide equipment and material support for the ship spirits that are part of the unified fleet headquarters.
There are inconspicuous supply ports, fleet headquarters that can accommodate a whole fleet, frontline fortresses that are tested daily by fire and rain, and material transfer depots that can spend their days at leisure.
The ship spirits stationed in each townhouse must use the materials in the nearby waters to build production lines, produce equipment, and provide support for the ship spirits. To earn money, upgrade technology, expand personnel. More than that, they must survive the invasion of the Siren fleet, and even risk organizing the fleet to enter the Siren's control area to rescue their defeated companions.
**************
With time and again invasion, counter-attack, fall and reconstruction. Between humans and sirens, finally formed a line drawn with blood and fire.
The war, thus entering the phase of stalemate.

Until you, an officer who just withdrew from the front line, was assigned to such a Chinjufu as a governor.

10
out of 10

Rate this game

What’s happening