
Mini DayZ 2
Bohemia Interactive a.s.
MoreA deadly virus plagues the world. Animals are running wild. People are running wilder. Civilization has collapsed and the end times are here. Only you can help humanity. Here’s how: - Meet fellow survivors and become their fearless leader - Develop a base of operations and build a community - Forage for food and resources to help you survive - Stay healthy by monitoring health, morale, and infection levels - Embark on raids to obtain supplies and upgrade your base - Grow plants as you battle the elements and tame the wilderness - Unlock blueprints to create makeshift weapons and protective gear There are thousands of maps to explore, each with its own unique challenges and threats. So get ready. Get aggressive. And don't forget the golden rule. SURVIVE.
Mini DayZ 2
4.6
Core Gameplay is still there but overall Wildly different
Very time consuming because if your survivors get even somehwat damaged they have to spend almost 2 hours recovering in the hospital which only has a few slots unless upgraded
You will end up spending more time waiting for your survivors to recover from their injuries and for their supplies to replenish and for repairs to their gear to finish
Mini DayZ 2
4.6
Without comparing it with the 1st Mini DayZ, the sequel is at least playable... as long as you don't run into a bug. Although the idea of implementing a base camp with survivors like in State of Decay isn't bad, no one asked for a mission based game. It's repetitive, boring and unfair. The enemies are overpowered yet act dumb, bugs everywhere... The gameplay isn't as fun because instead of surviving, you are focusing on passing the level to progress. There's no 'If I die, I lose everything.' because you can just try again. It's so bad (now comparing it with the prequel), that all good I can add is the effort they put on the drawings, the idea of multiplayer co-op and the idea of a survivor camp. The rest is shit. They could've just updated the first MINI DayZ and fix the problems, add more things to do. But nooo... Let's make an experimental game that we won't even support later. What a shame.