Screenshot of Going Deeper! : Colony Sim
Screenshot of Going Deeper! : Colony Sim
Screenshot of Going Deeper! : Colony Sim
Screenshot of Going Deeper! : Colony Sim
Screenshot of Going Deeper! : Colony Sim
Screenshot of Going Deeper! : Colony Sim
Screenshot of Going Deeper! : Colony Sim
Screenshot of Going Deeper! : Colony Sim
Screenshot of Going Deeper! : Colony Sim
Screenshot of Going Deeper! : Colony Sim
Screenshot of Going Deeper! : Colony Sim
Screenshot of Going Deeper! : Colony Sim
Screenshot of Going Deeper! : Colony Sim
Screenshot of Going Deeper! : Colony Sim
Screenshot of Going Deeper! : Colony Sim
Screenshot of Going Deeper! : Colony Sim
Screenshot of Going Deeper! : Colony Sim
Screenshot of Going Deeper! : Colony Sim
Going Deeper! : Colony Sim

Going Deeper! : Colony Sim

Provider kreason
8,817 Downloads7,509 Followers

Going Deeper! - is offline construction and management simulation game which is done in a fantasy setting. The player will have to expand and defend human colony in a hostile territory rich in resources.

The game world consists of 6 layers: surface and five underground layers. The layers are connected by 2x2 tunnels, the deeper the next layer, the more resources are required to build the tunnel. Caves are rich in various resources, however, going deeper and deeper, you will expose yourself to more and more danger.

The game starts by collecting equipment for the expedition. This is a very important stage, as it is the resources initially chosen that determine your tactics and strategy. At first, 5 people will work in the colony. However, under your careful guidance, you will be able to increase the wealth of the colony and make it a desirable place for migrants.

Every unit in the game is a personality, with its own needs and abilities that you will have to reckon with if you want to build a thriving colony. Not every unit can become a skilled warrior or an experienced craftsman. Carefully study the preferences of each unit and you will find success.

Please note that your colony is surrounded by enemies - goblins. Therefore, do not hesitate to organize the army and combat squads. You will need to timely craft powerful armor and weapons fpr yur army if you want to win!

Your colony is not isolated from the rest of the world. A merchant will visit you every 2 years. Some of the products that he offers you will be unique so you can not craft them in any other way. Consider this when you trade!

Remember, crafting and building are fundamentals of Going Deeper!, your management skills can optimize both this processes. The faster your colony works the more chances you have to survive!

The player is offered a choice of 3 modes with different rules
- Campaign (complete the mission to win)
- Survival (survive for as long as possible)
- Sandbox (customize the world and play however you want)

The game version may be unstable at the moment. The developer is trying his best to fix all the bugs in the game and is working on updates.

6.9
out of 10

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What’s happening

gamingf9
1K Views 08/28/2023
Just extremely to hard for a new player you don't even understand what are you doing in the first 1h gameplay is bad graphics are mid
RoGt
'Going Deeper! - Colony Building Sim' review
1.2K Views 11/23/2022
Overall "Going Deeper" Is repetitive and extremely time wasting to get stuff and the sandbox mode is barely passing as the definiton "Sandbox"
Donny V
605 Views 07/17/2023
Game is too hard , Colonists die fast, resources run out fast, monster waves are too fast, not all items in the shop are available, stick figures get stuck
ZED95
1.1K Views 01/19/2022
This Game Decent Feels Like RimWorld There's Need Alot Of Changes Like Some Waves Are Too Strong Like The Goblin Wave and The Tutorial Is Trash Some Tutorial Doesn't Make Sense And Incomplete and Add Some Bushes Or Something To Add More Food Literally My Units Die Every Single Time From Starvation. Edit: Played This Alot Offline And My Older Phone So If Your Wondering Why My Playing Time Is Only 32 Minutes.
Keir
134 Views 08/20/2022
Its good but the fact that the NPC are dumb to not even Plant, and not picking up Tools and etc is pissing me off. they barely fonish their job like plowing for farming they just ignore it and it doesn't help me produce more food.
SkyNTR™
908 Views 03/18/2022
Every strategy i made is so perfect that the only things that make me lose is the Goblin wave and the Food meter of my every colonist, what's more fck that is that when your farmer is too hungry he/she will never plant anymore like how the fck are you gonna eat if you don't even plant a single fcking potato,carrot seed in the fcking dirt that it made it so dry that they don't even bother to rake,shovel it up again pls add apple trees or bushes or animals that spawn randomly for the Food issue, Can we make a Butchers table or a Campfire to cook processed food,you can't bury dead bodies,When the colonist leaves he/she will take the clothes and tools with him i experience this in my fcking miner where he lefts the colony with the fcking pickaxe making the game unplayable cause the merchant is always in the other side of the river and i need stone to make a bridge and the only pickaxe was been kidnapped by a fcking depressed dude i mean there's nothing activity to do so whatever you do every colonist will be fcking depressed and you can't make a sword in the blacksmith making my colonist using their bare hands to fight a goblin with armor and a sword, pls make random potatos,carrots,beets,cotton,wheat in the map and more pls update the time in this game it's too fast like planting 2 potatos take 1 month like wtf.
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