Momentum: Turn Based Roguelite
SPF Grey
MoreMomentum is a turn based, real time action roguelite where your reflexes matter as much as your strategy. Pick the perfect hand out of various weapons that synergize with unique relics to find the perfect build, and you just might make your way to the end to defeat the Lost King! Features: Turn Based combat - Pick an attack each turn, based on attack speed, momentum cost, and multiple attack effects. Realtime combat - On the enemy's turn, parry their attacks with perfect timing. On your turn, chain multiple attacks together in real time! Unique Weapons - Each run, pick attacks from four different weapons, each with a different playstyle! Synergize - On your runs, pick up unique relics that synergize together and with your weapon in different ways, leading to multiple strategies Unlock New Relics - Unlock new relics to see them in future runs! Collect and Upgrade Equipment - Collect and upgrade permanent equipment to customize your playstyle! Just the Beginning Unlock a new difficulty level each time you beat the game, introducing new features, relics, and enemy moves! Come join the discord to provide feedback and get notified when new changes are added! 🔗link
Momentum: Turn Based Roguelite
8.5
It's major appeal is the real-time parry system you don't usually see in turn-based RPGs. Learning enemy timing in order to gain additional Momentum (think of it as energy) makes battles fun, but I think it relies way too heavily in it. One suggestion is to rework certain elements of the game such that turn orders, weapon types, item synergy and Momentum economy can be better relied upon into getting further into campaigns. Problem is once you've got the timings down, weapon types, items and all that never matter much.
It's Fun and Unique but can get Repetitive
That's everything for now. Start a new game?