Screenshot of Depersonalization
Screenshot of Depersonalization
Screenshot of Depersonalization
Screenshot of Depersonalization
Screenshot of Depersonalization
Screenshot of Depersonalization
Screenshot of Depersonalization
Screenshot of Depersonalization
Screenshot of Depersonalization
Screenshot of Depersonalization
Screenshot of Depersonalization
Screenshot of Depersonalization
Screenshot of Depersonalization
Depersonalization

Depersonalization

Developer MeowNature
700 Followers

Follow usHi investigators, we are Meow-Natural Studio.
This is our first TRPG game called "Depersonalization," which is similar to COC role-playing game.
The game is currently in the EA stage and we are working hard towards the official release.
Feedback ChannelHere you can find and supervise us:
TwitterWe will post specific progress updates and answer questions every week.
YoutubeWe will try to release 1-2 videos per month to showcase our progress and daily work.
Google DocsYou can provide feedback and suggestions here, and we will collaborate with everyone online to address them.
DiscordCome chat with us! 🙂
Translation IssueRegarding the translation quality issue raised by some investigators before,
we understand that for a story-driven game, translation quality directly affects immersion in the game.
Therefore, starting from July this year, we have hired a professional translation team to refine the game text translations.
Currently, "Moonshade Monolith" and "Far Hope Park" have been implemented. By the end of December, we will launch refined translations for "All-in-One and One-in-All" as well as "Lies and Fraud," gradually replacing our initial poor translations.
About the GameDepersonalization is a COC-like RPG. TRPG! Dice! Cthulhu! Bad End! Multi-branch! A different world starting from zero!
The game consists of multiple modules, each of which has multiple endings and branch routes, striving to build a diverse, themed world.

Players can create a variety of characters, and advance the story through free exploration, investigation, reasoning, selection and other actions, and finally reach the end.

No rigid growth system, all attribute are served with narrative.
Character's attributes will influence the direction of the story, which allows players to experience a more multi-faceted plot. Maybe someone with low attributes is more likely to trigger incredible events.

There will be a lot of choices in the story module. Different players can reach various plots and endings. These experiences eventually come together and form a complete story with ups and downs.
But it is worth mentioning that you are playing a role, and the character's 'personality' and 'experience' will influence your choices.
No matter investigation modules, infinite modules,plain text modules or strange story modules, it will be supported in different modes.

Completely break away from the traditional battle template. Flexible options in the battle will allow you to create different worlds of their own.
We are the prisoners of fate. However, occasionally we can make a big difference and create miracles!

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