Screenshot of Idol Showdown
Screenshot of Idol Showdown
Screenshot of Idol Showdown
Screenshot of Idol Showdown
Screenshot of Idol Showdown
Screenshot of Idol Showdown
Idol Showdown

Idol Showdown

Provider Besto Game Team
240 Followers

This is a free unofficial fan-made project, made out of love for hololive, hololive fans, and the fighting game genre.
After 2 long years of hard work, the first complete fan-made hololive fighting game is here!◆ Easy ControlsPick up on this game’s easy-to-learn control scheme in no time to get straight into playing. Even hololive fans who are inexperienced with traditional fighting games can have fun!◆ Rollback NetcodeBesto Games has been hard at work developing the game’s online rollback netcode to make the online experience as smooth as we can.◆ An Immersive hololive ExperienceExplore the vast world of hololive from our roster of iconic hololive talents, with moves inspired by their most memorable moments and personality traits. Fight across the virtual world in lovingly recreated hololive locations. Jam out to remixes of your favorite hololive original songs while raising idol hell.

◆ Fast 2D Combathololive talents are reimagined as core fighting game archetypes with a unique twist. Raise chaos in the battlefield with flashy attacks and high-octane action.

This game is published under CCMC Corp(※1)'s Indie game brand "holo Indie".(※2)
This game is allowed to be monetized under the examination and terms of "holo Indie".
Please note that any monetized derivative work games that include Cover Corp.'s content outside of holo Indie is not covered by these terms and is not allowed.

※1. About CCMC Corp.
CCMC Corp. is entrusted with website management (ex: steam) including, examination, publishing and other necessary tasks by Cover Corp.

※2. About "holo Indie"
holo Indie's objective is to cooperate with hololive production fans and creators.
It is a game brand that offers "Game Creator Support Program" for the derivative work games.
For more details about "holo Indie", Please refer to the Cover Corp.'s "Derivative work guidelines".

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