Provider Nicola Acler
Lamina Bruise is part first person adventure, part visual novel. It borrows from Hypercard games but visuals are 3D and rendered in real time. It tells a surreal sci-fi story without using words.
Features
An interactive experience without text exposition
Handcrafted 3D visuals
A one button micro puzzle
A runner section
A procedurally populated room
Strange yet recognizable organic interfaces and technologies from an alternate timeline