Elengard: Ascension
Stèphano M. M. G.
MoreIn a land being covered by darkness, embark on an epic adventure of ascension to power this new medieval fantasy RPG uniting both action and strategy mechanics. Fight a lot, explore, choose how you fight, configure your abilities, improve your character and create powerfull builds and combos. Discover who you are and awaken your true power. You start out living a peaceful life in a simple village, in a beautiful place in harmony with nature. But something feels wrong. You are only a shadow of yourself in this place. You feel that there is something out there in the world that will make you find your true self and fulfill your purpose. Soon, you discover that you are the bearer of a curse, capable of killing you and the people around you. They say it's a punishment from the gods for sinners. But you are not a sinner. Is it really a curse? As you set out on a quest to find a cure, you discover a darkness that grows in the land and corrupts everything it touches. You feel drawn to it, almost as if it were your responsibility to fix it. But why? And how can you fix the world without fixing yourself? Dark forces arise and pursue you. All this leads you on an epic adventure full of challenges and mysteries, fighting for survival and in search of power and answers about yourself and the world. Discover who you are and ascend to power.Features Ability configuration: configure several features of abilities (especially spells), such as power, range, radius, and more. Let prepared as many pre-configured abilities as you want. Ability actions: some abilities have actions that can be performed while using the ability, for example, when creating an Electric Orb, it is possible to use the Shock action or the Cast action. Countless abilities: enjoy the opportunity of having many abilities available to choose from, allowing the creation of many builds and combos. Choose how you fight: strategically choose which combat actions, modes and stances to use depending on the situation. Would you prefer to defend yourself by blocking, spending little stamina but running the risk of beingstaggered by the impact of the blow? Or would you rather spend more stamina dodging? Are you going to use area attacks against a group of enemies, at the cost of reducing the chance of a hit, or are you going to kill them one by one? Will you use swing attacks, causing more impact, or would you rather use straight (thrust) attacks, taking a greater risk of missing, but causing greater potential damage? Will you wield the weapon with one hand or two? Will you attack faster or stronger? Will you be more aggressive or more defensive? In short, there are many possible strategic choices. Ascend in power: become stronger and stronger, to the point of becoming an epic character, comparable to a demi-god. There is no character level limit. Explore: explore a beautiful semi-open world, highlighting the contrast of light and darkness, with an appearance inspired by The Lord of the Rings and Dragon Age: Origins. Archetypes System: archetypes are like classes in other RPGs, but you don't choose an archetype in order to choose abilities. Instead, you are free to choose any ability, but some abilities are associated with archetypes. Acquiring archetype abilities can increase the archetype level, which can provide some bonuses. Archetypes inspired in D&D classes: the archetypes are inspired by the classical D&D classes, but built in a different way. Some examples are Soldier (Fighter), Barbarian, Rogue, Wizard, Sorcerer, Priest (Cleric), Paladin and Druid. Visual elements responsive to mechanics: animations are strongly interconnected with combat mechanics (i.e., if you dodge an attack, the animation shows a dodge, if you block, the animation shows a block). Visual effects will also be coherent to the spell behavior (e.g., effect increases with spell power). Action and strategy hybrid: hybrid between action and strategy: the game tries to unite action and strategy, prioritizing strategy. It is based on the style of classic RPGs such as Dragon Age: Origins but combines it with the mechanics of action RPGs such as Dragon's Dogma and Dark Souls. Single player x Multiplayer: the development is aiming on singleplayer, with a strong intention to extend it to multiplayer in the future.
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