Scaler
Petr Teslya
MoreYou play as an archaeologist who, in the process of studying an ancient parchment, accidentally activated a hyperdimensional entity, with which the parchment turned out to be contaminated. This entity began to attract fragments of other times and worlds (rift spheres) into our world. The release of energy at the moment of activation was not in vain for the main character - he acquired the ability to change his scale. Using this ability, he will have to close the rift spheres and deactivate the parchment before their metastasizing goes too far. The game world is the main character's office, in which he accidentally activates the parchment. Rift spheres are scattered around the office. The main gameplay is trying to get to the core of each rift and deactivate it to close the rift. Each rift sphere is a unique location with its own type of gameplay and mechanics. As an additional layer of gameplay, some rift spheres require you to find a path to that sphere.Game features: Self-scale changing mechanic: this is the main thing the game is built around. It lets you to explore the game world without any obstacles (if you see it - you can reach it) and very fast (you determine the pace yourself). It made the game world exceptionally large without being annoying (you can reach any place in a matter of seconds). It allowed for deeper platformer and adventure mechanics. Seamless gameplay: the game takes place in one space, without cutscenes and loadings.
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