Potential, but heavily flawed
I have played this game for 6 months and I believe that Metal revolution has the potential to the the best fighting game on mobile, that being said, there needs to be MAJOR balancing, gameplay wise and character wise. Part 1, gameplay:
This game heavily favors offense based characters such as Mike Lee, Trishula, Paulo Silva, Catalina Gómez, and MyamotoRin. While barely giving any suitable defense to counter it.
- Metal Revolution
It's Fun and Unique but can get Repetitive
It's major appeal is the real-time parry system you don't usually see in turn-based RPGs. Learning enemy timing in order to gain additional Momentum (think of it as energy) makes battles fun, but I think it relies way too heavily in it. One suggestion is to rework certain elements of the game such that turn orders, weapon types, item synergy and Momentum economy can be better relied upon into getting further into campaigns. Problem is once you've got the timings down, weapon types, items and all that never matter much.
- Momentum: Turn Based Roguelite
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