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Taking Root - Academic Version ゲームのスクリーンショット
Taking Root - Academic Version ゲームのスクリーンショット
Taking Root - Academic Version ゲームのスクリーンショット
Taking Root - Academic Version ゲームのスクリーンショット
Taking Root - Academic Version ゲームのスクリーンショット
Taking Root - Academic Version ゲームのスクリーンショット
Taking Root - Academic Version ゲームのスクリーンショット
Taking Root - Academic Version ゲームのスクリーンショット
もっとAn emotional OdysseyEmbark on a heartfelt journey in “Taking Root”, a game which depicts the emotional experience of escape on an abstract level. Its purpose is to encourage players to empathize with people having experienced such a journey in their lifes.Intervined FatesIn this unique experience, you'll step into the shoes of a stone creature and its devoted plant companion. Sharing a deep, symbiotic friendship from birth, they choose to navigate the challenges of finding a new home after their once-pristine homeland transformed into a concrete-laden metropolis.Think outside the GardenAs the player, you'll keep watch over this extraordinary pair and guide them on their arduous escape. You'll encounter a multitude of perspective-based puzzles along the way, requiring you to perceive the world differently and think outside the box. These puzzles will test your creativity and problem-solving skills.Immerse YourselfThe colors and soundscapes used in each area reflect the emotional state of our endearing protagonists to provide an immersive experience. Will you be able to lead this inseperable duo to a new sanctuary where they can Take Root?Root for us!This game was created during our studies at the University of Applied Sciences Salzburg as our bachelor's project. Game Design / Art Pascal Patrice Vincent Betsche Sarah Hagleitner Vivienne Estella Depauli Game Design / Programming Benjamin Kunz Cedric Elias Ferstl Helen Hinrichs Music Michael Paul Thelonious Hamel Logo / UI Sophie Marie Hennerbichler

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