Warhammer 40,000: Space Wolf is a Must For Any Warhammer Fan

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Warhammer 40,000: Space Wolf follows a company of Space Wolves in the grim darkness of the 41st Millennium, a time where there is Only War. Now, I play the tabletop wargame known as Warhammer 40,000, and specifically, I play Space Wolves as my main army, along with Tyranids. But does this game satisfy a die-hard Warhammer fan and Space Wolves player? Yes, yes it does!
Space Wolf is a turn-based strategy game where players get to position their units into the best tiles for them to do maximum damage. And like Warhammer 40,000 itself, they can do this either in melee or in range. And since this is the Space Wolves we're talking about, hands down one of the best melee-based Space Marine chapters around, expect to get your units up close and personal with enemies.
Now, battle is kinda straightforward. You draw cards and pick which cards to use to either move, shoot, slash, punch, or just straight-up destroy your enemies, be they Wordbearer Chaos Marine, Cultist, Necron, or Daemon. Players can also build their own deck of cards to use in combat, and they have plenty to choose from. They would also get these cards by buying booster packs. Unfortunately, this acts as a gacha system, as you really get random cards every single time... just like a real booster pack. The rates are OK, and I truly pulled some very good cards.
Fortunately enough, you're just drawing cards and not rolling for characters, unlike many games with gacha mechanics like Fate/Grand Order. For the characters, you get them as you progress, with a Wolfguard Terminator, a Scout, a Blood Claw, and more joining you later as you progress. There are specific weapons for each character, with Terminators and Scouts also being able to field weapons unique to them. In addition, your main character can change his armour, from the light scout armour to the heavy Terminator armour. Unfortunately, there are still no Primaris in the game, and it does not look like anybody is gonna cross the Rubicon Primaris anytime soon.
[b]The Good:
[/b]It certainly is unique, and for me, it might just be the best Warhammer mobile game out there, including the ones from Fantasy and Age of Sigmar. And I am not just saying this because I play Space Wolves on the tabletop. The game is certainly very loyal to the grimdark lore, and it looks the part too. This one is a must have for any Warhammer fan out there, even if you don't play Space Wolves or follow Magnus the Red who certainly did something wrong. #Magnusdidsomethingwrong
[b]The Bad:
[/b]
Nothing much to be honest. Except for a few times the game froze or had some longer-than-usual loading times, there's nothing much to complain about,
However, as a Warhammer fan, I would have wished the game would have featured other 40K factions like the Imperial Guard, Custodes, or other Space Marine chapters, or a bigger variety of opponents. Yes, I want me some Tyranids! And since this game follows the Space Wolves, why not add their eternal rivals, the Thousand Sons and even the Dark Angels into the mix? But to be honest, that's just me wishing for them to add more.
[b]Final Verdict:
[/b]
The game is certainly unique and loyal, and very well made. I have nothing much bad to say about it. 
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