One look is all I require to deem this game as something Dark-Soul-ish, yet it somehow can’t pull off that slashing poise of the Soulsborne series.
Without a vast world to explore, the South Korean developer, Tenbirds Corp, has sectioned AH into small arcadey stages that provide no regions to uncover the rich lores and history of the damaged universe.
Instead, the once familiar fighting mechanics—you being massively underpowered and having to resort to strafing around to evade the massive threats—has all but been stripped away, leaving behind core violence in the mobile package. That may have been Tenbirds Corp’s intention of amping up the difficulty, but I reckon this will only work for some people but not for others.
Apart from that, I was presented with an almost overwhelming number of buttons to consider as I strive to smash giant monsters into gory lumps in each stage. Yet, these janky controls and exceedingly swift camera speed don’t make the combat any more manageable as it’s infuriating trying to get my fingers and thumbs where it is supposed to be at the right time.
Although the arena style of taking down the big bosses may have been quite well-designed, the combats do become somewhat repetitive as soon as you’ve figured out the bosses’ janky (unique?) move sets. Thus, AH doesn’t possess any wounded charm of an actual Soulsborne game.
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