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As a non-professional fan of soccer, the Live Soccer series has been a part of my SPG career, from the very beginning of Live 8 and the Super League mod to today's eFootball, which has seen the ups and downs of Konami. (Stop discussing the Konamiaaa.
1, screen sense: a few sports games developed with UE4, screen perception without much ado; wide-angle lens high realistic soccer field overhead screen, with multi-angle mode selection, competitive sense of immersion is very strong; but in the character modeling (face patch, jersey. However, there is no substantial update on the character modeling (face patch, jersey, etc.), instead, the sneakers have been updated (the constant update of the sneakers also adds to the recognition of the players on the other hand), but the newly launched players have not updated the cards and character face patch in time, and only some well-known players can be recognized. Sometimes the camera tracking will not be timely enough to miss some good opportunities to score goals (the ball passed and the camera did not follow, only by conscious operation.)
2, the sense of operation: compared to the traditional horizontal version of the joystick + button operation mode, the more regrettable is the size and position of the button can not be done with the screen to adapt accordingly, which also led to the difference in real time operation (often appear card key or not press the key situation. Even small screen handset will appear finger blocking part of the key screen), the joystick sliding is also difficult for the player to make a special move such as passing, but is easy to be robbed; but in the touch of the ball to accelerate the physical feedback of the pass and shot headers and other actions is not bad, the strength of the numerical effect is relatively real. In this part of the goal celebration action also set some eggs, such as C Luo's iconic jump celebration, and can manipulate the player to run to any area to trigger a different celebration action, to enhance the interaction between players and players
3, other integration: UI design is not bad, button border is relatively smooth, visually friendly, single loading time is a little long, for the fast-paced players are not very adaptable; match mode this piece I personally feel that the championship and the challenge to build their own team will be more fun, reward incremental and a certain challenge, and for the ladder match, unstable network environment, individual low quality The game's various activities are always changing the skin of the shell, nothing new, and recently started to invite retired stars to endorse the game. The game's various activities are always changing the holster case, and recently started to invite retired stars to endorse the game.
All in all the game is quite good, as a many years ago has not updated the single game to play it hhh
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