#RaccoonUnhappyEvent

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I ended up playing the game and it has a somewhat interesting gameplay, this was my 5th attempt to finish the game until the last boss and I must say that it was intense with Kitana, because the game really depends on your skill, the build you're building and the right timing to use your actions and your dodges (I even had fun switching characters and seeing which one best suited my style of play).
Now, let's go straight to the evaluation:
- Graphic & Scenarios
The graphics of this game is FPS friendly even on low-rendering devices, where even the characters's design and movements were very well animated and worked on for a game that has just been released. Its scenarios were well modeled and the map itself is very clear in its path, although it will always be the same scenario when you start your adventure again and again.
- Gameplay
Although the map of the game doesn't have many challenges such as a variation of traps or some layout more different from the other, the game offers you a simple and casual gameplay for those looking for this style.
The mobs are okay and some of them have a way to fight, that when you get to the boss of the game, the battle gets more intense as it unfolds, the tension goes up a thousand and the adrenaline is omnipresent during this battle.
For those who like build trees, this game is a full plate, as each blessing you get will make a total difference in your gameplay and they are cumulative during the end of your adventure (except that there is a permanent skill tree to level up, distributing perks to all your characters).
Currently all characters have 4 types of actions: basic attack, 1 skill, dodge and a combination of dodge and basic attack to generate a "special" attack.
Oh, and of course, we can't forget about our friendly army of raccoons, where they will accompany you as "pets" during your adventure that will make all the difference if you know how to position yourself well, and each raccoon has its own color and class from tank to DPS, you can have a maximum of 8 of them.
- HUD
The game's HUD is nice, well positioned and the transparency of the joysticks doesn't pollute the screen, giving the player plenty of viewing space on the screen.
- Suggestions
I know this is going to sound silly but I kind of miss the interactions between the characters and NPCs, the atmosphere feels a bit empty, which despite being quick to get used to, I understand that the game is still in the early stages of development, but who knows?
Try to keep a good range of male and female gender between them as well if possible and not make the game just a waifus game.
If you want to keep the game going, create a system that generates and modifies maps randomly, decrease the diamond and crystals earning system and monetize your game with ads as long as it doesn't interfere with the player's experience (I don't recommend putting it on the loading at all, as it loses the fun), an example is making an ad machine giving diamonds and an amount of crystals after watching it in its own base without forcing the player to watch next to the machines and upgrade NPCs. And who knows, you attract more players to watch ad offering a piece of part to assemble your character's skin as an additional reward?
No paid characters, or at least have a way to get it for free, even if it's putting pieces together in gacha or ads, please.
If you want to implement more upgrade trees to make the game even more immersive, put a relic system, where each character will have their own slot (about 4 or 6 slots per character?) and each relic will have a different or even unique attribute in its respective slots with their own sub-status obtained and upgraded randomly, being something permanent for the characters from the base to their adventures.

This is not really a suggestion, but an idea, which is to put one of the characters we use as a companion while we play with another character, giving some kind of advantage and variety of strategy, like changing characters in the middle of battle, for example.
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So that's it, thank you for reading this far and I hope I have helped you by giving you some ideas that make you excited to create your games, my dears! A big hug and see you another day! hehe! ^^
#RaccoonUnhappyEvent
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