Phantom Blade: Executioners - Should have been simpler
A good game does not require several layers of components and gaming techniques to feel enjoyable. But rather a bit more depth for each feature.
I can't get past the fact that the game expects you to farm for a long period in order to obtain an abundance of resources to upgrade your Gacha skills and equipment, while also dealing with an energy system that stops you from doing that effectively.
You can purchase more with the in-game ingots to get energy, but those ingots are your sole free way to get summons when you run out of pulls, making it more time consuming than it really has to be. I'm alright with the desire for them to want compensation, but not that it's preventing you from playing with gated progression.
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