Dissonance in Gaming: Idle RPGs and Turn-Based RPGs
In the world of role-playing games (RPGs), turn-based RPGs and idle RPGs offer distinct engagement styles, influencing how players interact and enjoy the game. Understanding these genres can highlight the dissonance players may experience when game genres clash with actual gameplay control.
Turn-Based RPGs: Active Strategy
Turn-based RPGs, like "Final Fantasy" and "Pokémon," require players to engage in strategic planning and decision-making. Players control every action in battles, selecting moves and anticipating enemy strategies.
Active Participation: Players are involved in every decision, fulfilling the desire for direct control.
Strategic Thinking: Planning each move engages players’ cognitive skills, creating a sense of accomplishment.
Dissonance: Playing an RPG but having limited controls.
Idle RPGs: Minimal Interaction
Idle RPGs, such as "AFK Arena," progress automatically, even when players are not actively engaged. Players set up their teams, but battles occur without constant input.
Passive Participation: The focus is on optimising setups rather than direct control.
Incremental Progress: Seeing characters grow stronger over time with minimal effort can be satisfying in its own way.
Dissonance: Being AFK from an RPG game but still making progress and receiving rewards.
🕹️ What are your thoughts on semi-active RPG games?
DISCLAIMER: This piece is not to attack the games or the genre they are under, it is simply a food for thought article 💜
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