T3 Arena character concept (vanguard) codename: ARGUS

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I know, I’m recycling my old concept, I’m sending this with some tweaking.
Description : barrier-less tank that utilizes  temporary shields generated by absorbing enemies fire and dealing damage to enemies to sustain itself.
Gun (Energy ripper) : Fast-firing, medium fall-off,  and tight spread hitscan (can headshot) weapon with unlimited bullets but overheats when fired too long (forcefully jams weapon until heat reaches 0), gains temporary shields when hitting enemies and less for hitting non-heroes. Damage: 420 Headshot multiplier: 1,5 Temp. Shields generation: 280 Temp. Shields generation reduction on non-heroes: 50% maximum temp. Shield: 4200 maximum heat: 100 bullets Heat degeneration: 3/0,1 second.
Health: 5600 Shield: 4900
Ability 1 (Energy converter) : Absorb enemies projectile in front of you and gain temporary shields for each projectile absorbed. This ability consumes energy that slowly recharges when this ability is inactive. Projectile to temp. shield: 350 Energy consumption: 20 Energy consumption/second: 5/0,2 second energy regeneration: 4/0,3second
Ability 2 (death clutch) : After a short wind-up, gain temporary shields and dash forward and stop after reaching a certain distance or hitting the first enemy hit. The first enemy hit by the dash will be grabbed and slam to the ground, dealing damage and stunning them. Gain damage reduction and control immunity which increased while grabbing an enemy during the animation of this ability (wind-up, dash, and grab). Damage: 1680 Wind-up: 0,4 second Duration: 1,5 second Temp. shield: 1680 Damage reduction: 30->50% Cooldown: 8 seconds
Ultimate 1 (death snatch) : Slow down, gain decaying temporary shields (separate to the limit set by energy ripper) until this ultimate is over (cancel, successful activation, or duration ends), and begin locking in on the enemy caught in your crosshair. Once an enemy is fully locked in, pull them towards you and deal damage and stun the locked enemy. Time to locked in: 2 seconds Temp. shield: 2800 decay rate: 560/second duration: 8 seconds Damage: 2800 self slow: 30% stun duration: 3 seconds
Ultimate 2 (death jail) : Leap to your direction and create an explosion (has fall-off) upon landing that deals damage to all enemies hit while creating a barrier around the explosion area that blocks enemies’ fire and acts as a terrain to the enemies. Damage: 2100 health: 28000 Duration: 7 seconds
Passive (Escalating danger) : Gain damage reduction equal to your gun’s heat up to a limit. Damage reduction: 2%/5 heat Max. effectiveness: 10
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олшАнастасия Краева
олшАнастасия Краева
лслслалчьашдчючюадчбадажч🤩🧐🧐🤓🤓😝🤓🤑🤑🤓🤑😝
10/05/2024
олшАнастасия Краева
олшАнастасия Краева
тсоосочлагалвлчбвдвючдчлудвлвлчлч
10/05/2024
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