The Future of Among Us
The polularity of among us is Grwing faster than a forest file. The
game got so popular that it dethroned fall guys and even fortnite in many records
the developers announced a sequel of the game Among Us 2 in Mid-August after among us suddenly got viral. But A month after its announcement, a sequel to the suddenly huge "multiplayer space mystery" Among Us has been cancelled. As far as cancellations go, it's a relatively welcome one: studio Innersloth has opted to keep working on (and fixing) the original game.
Now, the team is committed to updating the first game and will rework all the content planned for Among Us 2 into future updates for the current Among Us.
- Dev Post -
Hey everyone, PuffballsUnited here! It’s been a very exciting time for us the past few months! We’ve absolutely loved seeing everyone enjoying Among Us! Forte has been working hard to get the servers adjusted to deal with the huge influx of players. Thank you so much for bearing with us through these growing pains. Hopefully we can get started on new content soon! Speaking of new content…
Us devs have had several long discussions about what we want to do with the game. When do we stop working on Among Us 1? What content goes into Among Us 2? The main reason we are shooting for a sequel is because the codebase of Among Us 1 is so outdated and not built to support adding so much new content. However, seeing how many people are enjoying Among Us 1 really makes us want to be able to support the game and take it to the next level. We have decided to cancel Among Us 2 and instead put all our focus into improving Among Us 1. All of the content we had planned for Among Us 2 will instead go into Among Us 1. This is probably the more difficult choice because it means going deep into the core code of the game and reworking several parts of it. We have lots of things planned and we’re excited to bring new content to everyone as you continue to enjoy playing!
Here’s some things that are coming on the horizon:
* Servers. Forte is still working very hard to figure out our server issues. We don’t have an ETA but things should hopefully be getting better and better. This is taking up all development time on his end.
* Colorblind support. It’s something we’ve put off for way too long… We plan on adding other identifiers for players as well as certain color focused tasks (Like wires). This should also open the potential for more colors. In the past we couldn’t add more colors because it became too difficult to tell players apart.
* Friends/Account System. This is something we’ve wanted to do for a long time but just haven’t been able to tackle. For the health of the game going forward we’re going to sink our teeth in and figure it out! This one will definitely take some time.
* A new stage! It is still very early and we have only just begun designing the layout. The theme has been settled on though! The next stage in Among Us is going to be a Henry Stickmin themed location!
We have LOTS of other things planned too, we just need to prioritize and organize all our plans. Stay tuned!
Updated at 2020-09-24 18:51:57
· Posts 52
- Tiago Pereira
- played 35 hr
Could you please add a filter to find the rooms?
I prefer the crew speed below 1.25 and the cooldown to kill near 30 seconds. It is very annoying having to keep going room by room until I find one with the settings I want.
Por favor, poderiam adicionar um filtro para encontrar as salas?
Prefiro a velocidade dos tripulantes abaixo de 1.25 e o tempo de recarga para assassinar próximo dos 30 segundos.
É muito chato ter que ficar entrando sala por sala até achar uma com as configurações que desejo.
that would make it much easier to contact with each others
and there's something that will change the entire concept of the game but to a better direction which is...
add the ability to fight back! yes something similar to project winter 5v5
thank you for all your hard work and good luck
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