[Flash Party] V0.7.7 Update Patch Notes - June 17rd

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Hello Party players! We will have a maintenance on 17th June 15:00~18:00 (GMT+8). Here are the details:
[Maintenance Content]
"Among the ocean of myriad stars aglow with light, I am the greatest, outstanding and bright."
1. Magician's appearance is redesigned.
2. Center school map's paint job is complete
3. Added a new rule, Points, to the Brawl mode.
a) Each round duration is 3 minutes, and players' has unlimited number of lives. Success in eliminating another player will add 2 points to the player's score, while being eliminated will deduct 1 point. If the player is eliminated due to accidents (i.e. was hit out of bounds by map mechanism, jumping off the platform after an extended time of not being hit), 3 points will be deducted from the player's score.
b) When a player is 3 points or more ahead of the second player, he will enter a Bounty state, and the mark of a crown will appear on the avatar ranking.
c) After eliminating the Bounty player, the player will be awarded 3 points. Being eliminated by other players or by accidents once will remove the Bounty status.
d) At the end of the game time, the ranking will be settled according to the score. In the case of the same score, the player who arrives first will be considered as a higher ranking in the internal battle report display and settlement (such as two players get 2 points, whoever gets the first Who is the first with 2 points);
e) The "Points" rule will rotate with the original Brawl Mode system daily.
4. User Interface adjustment.
5. Thai Language is now available in game
[Matchmaking Adjustment]
"In order to close the gap between the strength of two opposing parties, the tournament committee has introduced a new adjustment to the matching rules."
1. Now, during matchmaking, the system will prioritize matching opponents of similar Hero Lv. and only begin to match randomly if a match isn't found within the first 15 seconds.
[Battle Adjustments]
"After beginning support for an individual Sticker button, the usage frequency of Stickers have increased significantly. However, the strong advantage of certain Sticker skills have become even more obvious. Therefore, we have switched the mechanism of Stickers to a "switch out default skill" design, allowing heroes to keep these Sticker skills, yet still have the flexibility of mixing and matching battling styles to players' satisfaction."
1. Aside from Tina (Tina Sticker is planned for release on July 1st), all other heroes' Sticker skills are reworked to switch out one default skill.
2. After being struck down, pressing special button will no longer allow heroes to execute a recovery attack. Instead, the hero will stand up followed by a regular Special attack. Pressing attack button while being downed will still trigger a recovery attack.
3. Each hero's knocked-out distance will now be calculated correctly based on the hero's weight.
4. Optimized Mode B's operation. Dragging the joystick down while sprinting and pressing the attack button will now execute a squat attack. 
Sivi Adjustments
"In the previous version, Sivi has a robust manoeuvrability and an overly powerful combo and damage movement set when the opponent is at low percentage. At the same time, his Sticker skill, Shockwave Bomb, gave him an even higher adaptability. We hope Sivi's Shockwave Bomb can have its exploitative potential limited—so as to not become an alternative to 'Jumping'—while still retaining its original battling style."
Stickers Adjustment
[Fearless Dragon]
Able to swap with [Up Special - Sky Kick]
Using [Up Special - Fearless Dragon] will now trigger the first stage up attack, pressing the special button again during up attack will trigger the second stage attack.
[Shockwave Bomb]
Able to swap with [Down Special - Fountain of Energy]
Restored the jump window after Shockwave Bomb connects, but there will now be a short delay before a connecting skill can be used.
Special button will no longer charge by dragging it down the screen, it will immediately set off the Shockwave Bomb.
When using Shockwave Bomb in mid-air and the attack did not hit the opponent, a connecting aerial attack can be used after a short delay. Jumps and special attacks will not be able to follow after.
[Up Aerial]
Lowered the knock-out increment to avoid a premature strong KO.
[Ground Down Attack]
Increased the knock-out effect. After being hit, it will now be easier to evade attacks by dragging the joystick.
Only the first 2 frames of the action can continue the hero's momentum.
[Up Special - Sky Kick]
Adjusted the skill's total damage (20→15).
Sophia Adjustments
"We have implemented some optimizations to Sophia under Mode B to make sure it is possible to perform the same maneuvers under either mode."
[Stickers Adjustment]
[Dazzling Meteor]
Able to swap with [Down Special - Home Base Comeback]
[Dazzling Ballerina]
[Able to swap with [Neutral Special - Rotation]
[Front Aerial]
Fixed the issue where the final few frames of [Front Aerial] will reset hero's momentum.
[Neutral Attack]
Under Mode B, it is now possible to trigger [Up Attack] and [Down Attack] via holding down attack button and drag it up or down.
[Dashing down from the SIde floating Platforms]
Fixed the issue with [Dashing down from the Side floating Platforms] resetting momentum.
Mikko Adjustments
"As one of the initial hero, we think Mikko's skill design is not as intuitive as Sivi (whose Side Special, Up Special, and Down Special are all straightforward, easy-to-understand skills). Therefore, we are attempting a series of bold adjustments to Mikko's skills, improving the hero's total strength. We hope this little ball of sunshine will be able to show the world his light on the stage."
[Up Special - Mikko Snowboard]
Using this skill on the ground or in mid-air will now both cause Mikko to spin and glide upward.
[Side Special - Playful Mikko]
Replaced by [Ground Up Special - Playful Mikko], and the snowball will by default move at the slower speed. Using it in mid-air will also trigger the snowball, which moves slower that on the ground and explodes quicker.
[Down Special - Burial Blow]
Replaces [Mikko Earthquake], and increased the range of the meteorite in the air. When using on the ground, aside from the "burial" strike, an extra "non-burial" strike range is added to the skill.
[Down Aerial]
Changes the original [Aerial Down Special] (punches downwards twice) to "punch downwards once" attack.
The attack range is now further, but decreased Sweet Spot and Sour Spot damages.
[Ground Neutral Attack]
Slightly increased the first stage ground neutral attack's hitstun duration.
[Stickers Ajustment]
[Snowball Marble]
Able to swap with [Side Special - Playful Mikko]
Quick tap to initiate earlier drop, earlier ground contact will cause the snowball to bounce up once more. When bouncing up, use the joystick to control the distance it goes.
The tap and hold maneuver remains unchanged. It can remain suspended in mid-air and followed by choosing a descending direction via joystick. Horizontal movement increased.
[Mikko Acrobatics]
Able to swap with [Down Special - Burial Blow]
Tips: Meteorite - An attack that knocks-out opponents downward.
Magician Adjustments
"[Side Special - No One Knows Cards Like me] After being replaced by the sticker skill, it will lose a very effective means of standing back and dealing with the opponent, so we have made certain adjustments to its sticker replacement skill to let him It can complement a strong enough close-body covering skill. At the same time, we have also optimized the problem of the Magician statue’s abnormal penetration."
[Stickers Adjustment]
[The Real Magician]
Able to swap with [Side Special - No One Knows Cards Like Me]
Optimize the operation, the first stage will hit 5 times, the total damage remains unchanged, and the area of effect is slightly increased;
[Fake Hat]
Able to swap with [Down Special - The Hat's Far from Over]
Cupid Adjustments 
"As a long-range character, Cupid's weight makes him easily gets knock-out by his opponents, so he must always pay attention to his position when fighting. Cupid's own effective punishment for opponents is relatively scarce, so for the current adjustments, we slightly increased the strength of his charged attacks and normal attacks, and at the same time optimized the two replacement sticker skills to ensure that he can have more options and retreat in various situations."
[Stickers Adjustment]
[Shower of Arrows]
Able to swap with [Neutral Special - Merciless Love]
Shower of Arrows drop location can be adjusted by dragging the joystick
Move the joystick forward = facing forward 7 meters;
Other direction = original location;
A Debuff effect on the opponent increasing damage taken (duration of 7 seconds, 10% increase in damage)
[Two Birds One Stone]
The initial distance of the falling arrow will knock the opponent down, and then the angle of the knock down will be fixed at 45°;
After the falling arrow is fired (hitting the target or the ground), it will take a 1.6 second interval before it can be fired again;
Reduce the flight angle of the 2 arrows, which is more prone towards the ground;
Increase the knock-out angle of the 2 arrows, increasing the chance of performing a chain combo;
[Basic Attribute Adjustments]
Reduce the body turning duration, to be consistent with other heroes;
[Neutral Attack]
The first phase/ second phase: increased the determined distance , but decrease close contact duration;
The third phase: Projectiles can now hit shorter heroes easily  (Heracles, Alice, etc.)
[Charged Attack]
Decrease the upper limit of damage for charged attacks;
During the charging process, the position can be adjusted by the joystick (approximately 2 meters from front to back);
Slightly decrease the attack start-up lag;
Slightly increase the attack determined distance;
Increase the best knock-out increment;
Increase the weakest knock-out increment;
[Front Aerial Attack , Back Aerial Attack]
Increased the interval time between arrow shots;
[Up Special - Love's magic spins round and round]
Movement trajectory can now be adjusted by pulling the left joystick.
[Down Special - Wind of Love]
Slightly decrease the start-up lag duration;
Increased the determined value of wind blows in close contact, opponents can be blown away laterally.
[Heracles Adjustments] 
"Similar to Sivi's shockwave bomb, Heracles ground attack is a superior replacement for jumps. In this change, we have weakened his ground attack with an ending lag to limit the retreat abilities, but retains the possibility of combo skills. At the same time, we optimized some of Heracles offensive animation performance, hoping that new players can more intuitively understand that Heracles is a top tier hero."
[Stickers Adjustments] 
[Magic Fire Wheel]
Able to swap with [Side Special - Avalanche Slap]
Long press to delay the release of skills;
Slightly increased the flight distance in the forward direction response;
[Divine Punishment]
Able to swap with [Down Special - Reverse Black Hole];
Long press down special to trigger an absorption effect for a duration;
[Neutral Attack]
Updated Animation effect;
[Dash Attack]
Slightly increased the skill activation time, and the dash attack will not be combined with [Up Attack] / [Down Attack] to chain and hit the target;
Increased the damage and adjusted the knock-out angle;
[Ground Attack]
Updated Animation effect;
Decrease the ascending height, and at the same time increased the ending lag when opponent is not hit;
[Charged Attack]
Fixed that the damage of charged attack did not have the correct effect on the increased charge duration.
[Divine Punishment]
Increased the air landing speed during use, and the risk of off stage use is increased;
Decreased the basic knock-out determined value for meteorite. Will no longer knock-out the opponent out of the game too early;
Slightly decrease the horizontal range of meteorite and ground knock-out determined value;
Increased the impact of knock-out when hit by this skill, now it is easier to escape by pulling the left joystick after being hit;
Slightly decreased the start-up lag to make the special effects more in line with the visual strike effect
Slightly increased the hit duration after a successful hit;
Reduced the knock-out increment on side hits, and at the same time reduced the knock-out increment when hit on the ground.
Alice Adjustments
"We have made slight enhancements to Alice's air combat ability, and at the same time enhanced her bubble's knock-out strength to opponents with a high percentage. We hope Mr. Rabbit can be more gentle now."
[Stickers Adjustments]
[You Can't Run]
Able to swap with Side Special  [Magic Claw];
After a successful grab, you can now choose the direction to throw. 
Increased the ending lag after the final move, enabled more movement controls (previously only jump is useable)
[Kudos To You]
Can replace the Neutral Special [Bubble Machine Gun];
[Front Aerial]
Increase the hit frame by 1 frame;
[Back Aerial]
Increase the hit frame by 1 frame;
[Neutral Special - Bubble Machine Gun]
Increased damage and knock-out strength. Opponents can now be effectively eliminated when the opponent has a high percentage;
[Side Special - Magic Claw]
Fixed the bug that there would be an extra jump in the air;
Increased the ending lag after the final move, enabled more movement controls (previously only jump is useable)
[Problem fix & optimization]
Fixed the need to pull the controls to level when dashing after squatting. The adjustments are the same as other heroes;
Fixed the bug that would squat randomly during dash (added the joystick response area to maintain the dash);
Optimized the front aerial and back aerial attack problem on hits that did not cause damage.
Increased the sensitivity of dashing and turning around.
Tina Adjustments
"The girl who shines on the stage recently has caused a lot of headaches for the contestants. The side special attack has a short cooldown which enables Tina to spam the skill without restriction, therefore we decided to add an ending lag to limit the endless use of this skill. At the same time, we have increase the knock-out effect of her various skills, so that the two sides have more room to play in the battle, instead of letting the one side getting beaten blue and black without being able to take effective action."
[Basic Attribute Adjustments]
Decreased the speed in the air and the maximum speed in the lateral direction;
[Side Special - Swallow Riposte]
Increased the ending lag of of Swallow Riposte derivative attack;
Decreased the rigidity duration and increased the knock-out effect. It is possible to connect a combo when the opponent has a low percentage with the correct anticipation of the escape direction. Combos will not be possible with opponents with a high percentage, however the opponent will be positioned higher while the hero gains an area advantage. 
[Up Special - Rising Dragon]
Modified the movement sequence, second stage attack is removed, decreased the animation effect,   deleted the second attack, improved the overall animation effect, Ascension height, damage and knock-out strength remains unchanged, initial speed and movement has been accelerated. 
[Down Special - Hawk Dive]
Slightly decrease the first stage attack duration. 
[Neutral Special - Shadow Strike]
Slightly increase the horizontal direction area of effect. 
[Ground Down Attack]
Slightly decrease the rigidity duration when opponent is hit, and at the same time increased the knock-out effect by a large margin for opponents to escape easily. 
[Ground up Attack]
Slightly decrease the rigidity duration when opponent is hit. 
[Wall Bounce Jump Optimization]
The Wall Bounce Jump has been fixed to face the wall after completion the action to prevent accidental elimination due to wrong change of direction. 
[Content Adjustment]
In order for the players on the stage to have a more comfortable playing environment, the committee made the following adjustments:
1. Bluetooth enabled Controllers are now supported
2. Emojis for Magician has new designs 
3. Refresh timer will be displayed correctly after weekly missions are completed
4. New party missions added [Special Missions] , additionally a red dot indicator will be displayed when new missions are available. 
5. Sticker missions are officially launched. The missions will begin and automatically start when a new sticker is unlocked for the first time. The Mission will last for one week, and players who obtained the stickers before the launch of party missions will be refreshed after this update. 
6. When multiple missions are displayed in the UI interface, the position of the page cut button will now remain at the same position;
7. The icons of the character stars are now distinguished by different colors;
8. Optimized the art of the Strawberry Cake Respawner;
When replaying the moments of game mode [Brawl] , Opponent Names will be displayed. 
[Bug fixes]
"Magician is back with fresh new look! Will he be able to do his magic and make these bugs disappear?"
1. Fix the problem that after completing a mission under certain conditions, another mission of the same task type will not be counted;
2. Fixed the issue that the third and fourth placed players in game mode [Brawl] who exits the mode early and the mission is not counted.
Lastly, this update will replace the previous game client. Therefore, please visit our TapTap Early Access page to download the latest game client.
After this update, players will receive 3 x Star Chests as a token of our appreciation (redeemable within 30 days), so do collect them via in-game mail.
Mentioned games
Comments
Latest
Cendol Coffee
Cendol Coffee
3
Woww..magician bertukar wajah..hoho
06/17/2021
KEVIN YT
KEVIN YT
SI
08/17/2021
ʀᴀɴʙᴏᴏ
ʀᴀɴʙᴏᴏ
Nerf tina now!
08/14/2021
루피
루피
밸런스가 이꼬라지 인데 소피아 너프는 언제될까요?
08/11/2021
jheng
jheng
Hi. Let's play.....
07/10/2021
Mr.Dj
Mr.Dj
Hayahay
07/10/2021
ʀᴀɴʙᴏᴏ
ʀᴀɴʙᴏᴏ
Pls fix this bug "i cant level up wivi even tho it has enough resources"
07/07/2021
ʀᴀɴʙᴏᴏ
ʀᴀɴʙᴏᴏ
Nerfed tina pls
07/06/2021
Jireh Ramos
Jireh Ramos
Put some custom mode for playing 1v1 with friends
06/21/2021
Kani
Kani
Thats a good suggestion! we will feedback to the team!
06/21/2021
Hitokiri
Hitokiri
Huge update on the gameplay. Love what you did on Brawl and now we can add friends. Thank you devs.
06/21/2021
Kani
Kani
1
You are welcome! Happy Partying!
06/21/2021
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