[Dev Blog #6] Infinite ‘Loot’ Awaits

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Referring back to our previous dev blogs, we designed Torchlight: Infinite to feature deep strategic character progression and gameplay. Skills, talents, and heroes are only part of that equation - today let’s talk about the fun shinier stuff. The loot.
Legendary Rewards
Nothing quite gives us the same thrill as a bright pillar of orange light and the satisfying “clang!” of an item drop emerging from a defeated mob. As the name suggests, legendary gear should feel well… legendary
These items are by no means easy to find. They are extremely rare equipment, oftentimes only rarely dropped by bosses, and in general have better base stats and carry special bonuses. Sometimes these bonuses can even be build defining.
One of these unique legendary items we want to highlight is the Wailing Dungeon Bracers. Referring back to the skill Chromatic Shot, its damage comes from three types of elemental sources - fire, ice, and lightning. Let’s take a look at these legendary bracers’ stats and how it compliments Chromatic Shot
Wailing Dungeon Bracers
+ (50-100)% Gear energy shield
+ (50-100) Energy shield
+1 Elemental spell skill level
+ (30-50)% Elemental damage
+15% Cast speed
-6% Elemental resistance for 3 seconds on fire damage from spell hit
-6% Elemental resistance for 3 seconds on cold damage from spell hit
-6% Elemental resistance for 3 seconds on lightning damage from spell hit
Using Chromatic Shot with the Wailing Dungeon Bracers you’ll be able to activate all three negative elemental resistances with each hit. With a drop like that, how are you not tempted to build Chromatic Shot as your main skill?
Crafted Experiences
When we designed Torchlight: Infinite, we knew we wanted each legendary item drop to feel relentlessly rewarding. Given their extremely rare nature, we still want to give you the freedom and the rewarding experience to pursue your character build even with non-legendary gear.
Aside from legendary gear, all ‘normal’ gear will have the ability to craft and affix additional properties to empower your character. “Increase Spell Damage”, “Cast Speed Up”, “Projectile Speed Up”, and more are all examples of potential bonuses you can add to your gear to buff up that Chromatic Shot
Our new crafting system isn’t only just for adding bonuses. Sometimes that perfect item already has the perfect bonus… but just not the perfect stats. We’ve (annoyingly) ran into this situation many times before in previous ARPG experiences so we’ve also given you the ability to reroll stat bonuses. 
We designed Torchlight: Infinite to offer multiple and rewarding paths for your character builds, loot and gear is no exception. Just try not to be too attached to a build if that special legendary comes your way!
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Latest
Cowdoy
Cowdoy
7
Pls make the legendaries ACTUALLY rare. None of the Borderlands 3 bullshit
01/05/2022
EthyliK
EthyliK
6
Looks great, can't wait to try it!
01/05/2022
DAYAN
DAYAN
1
🌚
01/05/2022
AnakinXPadme
AnakinXPadme
1
Lemme play now 😊
01/05/2022
Struck
Struck
1
please also don't make legendary loot super rare and make it more about the min-maxing of legendaries by farming materials and using those to re-roll the values of the items instead of grinding for hours without a single legendary in sight. 1 Legendary per 30 or 60 minutes of grind is the upper limit it should be at when it comes to endgame. Someone earlier said to not make it like Borderlands 3 but in borderlands 3 it's a nightmare to get the best rolls EVEN with legendaries dropping often. Getting the base gear of a build shouldn't be a slow process. Min-maxing that gear with re-rolls... now this should take some time. In a game where the build diversity is vast you'd want people to try many builds but if the drop rates suck they won't be able to and would start quitting the game due to bad drop rates and slow progression.
01/05/2022
Slpstrm
Slpstrm
1
You hit the nail right on the head, I can't stand games that make the grind to hard just to get a single legendary. A games grind should be about the min-max of the set you want.
01/06/2022
View 5 replies
GrayLust
GrayLust
1
I like the way you are analysing what should be a ARPG (FUN) I can't wait to experience this game keep thinking the way you do I am sure that it's going to be a hell of a ride!
01/05/2022
Struck
Struck
1
So happy that we get a re-rolling system! Hopefully, you'll also let us use the re-rolling system on legendary gear. Even if the affixes and prefixes are fixed (like Diablo 4 uniques) to at least min-max their values.
01/05/2022
Reanu Keeves
Reanu Keeves
1
Speaking of not being too attached, how often/easy is it to respec our builds? I frequently respec builds in other games that allow this to experiment with skill and gear interactions.
01/05/2022
NineFour
NineFour
I am thinking POE sort of currency where you can grind for chaos orbs or other orbs and just go town on your items till it's perfect.
01/05/2022
dexhe12
dexhe12
1
Oooho very legendaey🤩🤩🤩
01/05/2022
Nours
Nours
1
LEGENDARYYYYY 🤩🤩🤩
01/05/2022
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