Epidemic遊戲截圖
Epidemic遊戲截圖
Epidemic遊戲截圖
Epidemic遊戲截圖
Epidemic遊戲截圖
Epidemic遊戲截圖
Epidemic遊戲截圖
Epidemic遊戲截圖
Epidemic遊戲截圖
Epidemic遊戲截圖
Epidemic遊戲截圖
Epidemic遊戲截圖
Epidemic遊戲截圖
Epidemic遊戲截圖
Epidemic遊戲截圖
Epidemic遊戲截圖
Epidemic遊戲截圖
Epidemic遊戲截圖
Epidemic遊戲截圖
Epidemic

Epidemic

廠商 Mark Smith
3 追蹤

Welcome

Epidemic is a first-person, survival horror adventure with puzzles and gameplay heavily inspired by Classic Horror.

​Follow Police Officer George Trent as he hunts for his missing colleague in a story-driven experience surrounding the events in the massive Lance Estate, nestled in the remote Oakley Forest.

Solve puzzles, and find keys, weapons, health, and a host of other items to help you survive zombie-infested rooms and facilities.

Delve deep and unravel the secrets behind the Lance Estate and its powerful backed corporation, Gateway Pharmaceuticals.

A full inventory system will let you collect, examine, combine, and expand as you progress through the world.

• First-person field of view will keep you close to the action and the horror

• Puzzles will help you progress through the world and open up new areas

• Lurking in the darkest of corners or the blinding light of a fire, Zombies will be keeping you alert.

• Saving System - Find Data Drives and use them to save your progress

• Briefcase - Find Briefcases to expand your inventory space and hold more

• Documents System - Collect important information about what happened what may come and how to overcome the next block you face

• Healing - You can heal the player using a Syringe and Healing Fluid

• Lock-Up - Use a Lock-Up unit to store your possessions and make space in inventory

• Flashlight / Battery System

• Story Driven Cut-Scenes will drive your experience forward

Epidemic is Powered by Unreal Engine 5 - Lumen and Nanite and utilising Quixel Megascans for the best experience.



Oh and in case you didn't notice, there will be lots of blood and gore, you have been warned.

I love horror games, and I want to build a game where you can almost feel the water on your face, the blood on the floor, and the smoke gently rising from a smoldering fire. My aim is to make as realistic a living and breathing environment as possible

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