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A dungeon adventure game packaged in a 2D hand-painted style. The game’s style is bright, similar to the cartoon hand-painted style of famine, and the characters are exaggerated and have a certain degree of recognition.
In terms of gameplay, players need to acquire new equipment and upgrade their character level through continuous monster spawning battles, and then further challenge deeper dungeons after improving their own abilities. The overall combat operation is very easy. Players can either move the character kite monster by clicking on the screen, or completely place the character to fight on its own.
The biggest feature of the game is the rich gameplay of the combination of talent skills and equipment that can be matched. The talent tree of the game develops linearly, and the cost of decision-making that the player needs to make is less. The provision of equipment will give players more and more collocation options as the levels progress, so that players at each stage will have different pursuits, which can better satisfy players' desire for exploration. However, it is a pity that the game is not very good in the numerical balance in the later stage, and it is very easy to get stuck. Once you pass the level, you can only repeat the picture or purchase equipment directly, which will affect the experience.
一款以2D手绘风格包装的一款地下城冒险游戏,游戏的画风鲜明,类似饥荒的卡通手绘风,并且角色的造型夸张,具有一定的辨识度。
玩法上,玩家需要通过不断地刷怪战斗获取新的装备并且提升角色等级,提升了自身能力之后再进一步的挑战更深层次的地牢。战斗操作整体非常轻松,玩家既可以通过点击画面来移动角色风筝怪物,也可以完全放置让角色自行战斗。
游戏最大的特点在于可搭配的天赋技能和装备组合的丰富玩法。游戏的天赋树为线性发展,玩家所需要的做的决策成本较少。而装备的提供会随着关卡的推进给予玩家越来越丰富的搭配选择,让每个阶段的玩家都会有不同的追求,能够较好地满足玩家的探索欲望。不过较为可惜的是游戏在后期的数值平衡上做的不是太好,非常容易卡关。一旦卡关就只能枯燥的重复刷图或者直接氪金购买装备,比较影响体验。
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User104272331
User104272331
機翻不合理的地方沒有改
11/21/2021
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