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The theme of some new ideas, the overall more common card game. In the game we have to play the villain to cultivate a variety of categories of zombies, and then flexible use in battle to defeat humans, the process of zombie release is the need for energy, different types of zombies require different energy, and energy is self-accumulation and has a ceiling, plus the release of the location can be freely decided, so play a certain strategy. However, because the overall pace of battle is very slow, the zombie movement speed is low, the map is not small, so many times you can only watch, energy has a cap, the cap is also low, you also have to keep watching, or you may lose.
After the battle, the resources obtained can further strengthen the zombie, including unified talent reinforcement, such as boosting blood, attack, there is a separate level of zombie reinforcement, there is also a reinforcement with itself, such as a slight increase in their energy storage cap. In addition to this, you can also upgrade your stronghold to get more resources. In terms of growth, the variety is not bad, but most of them have little depth and low expandability.
Other aspects, the game has its own style of audio-visual effects, but unfortunately not well, whether it is the UI or some specific things, it looks like a mess, a little longer to play will feel the screen a paste, the sense of view is very bad.
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题材上有些新意,整体比较普通的卡牌养成类游戏。在游戏中我们要扮演反派去培养各种品类的僵尸,然后在战斗中灵活运用以击败人类,这一过程中僵尸释放是需要能量的,不同品类的僵尸需要的能量不一样,而能量是自行积攒并有上限的,加上释放的位置可以自由决定,所以玩起来有一定策略性。但是,由于整体战斗节奏很慢,僵尸移动速度低,地图还不小,所以很多时候你只能干看着,能量有上限,这个上限还低,你还不得不一直干看着,否则就可能输掉。
在战斗后,获取的资源可以对僵尸进一步强化,包括统一的天赋强化,如提升血量、攻击,有僵尸单独的等级强化,还有着对与自身的强化,比如稍微增加一下自己的能量存储上限。除此之外还能对自己的据点进行升级,以获取更多的资源。成长方面来说多样性还不错,但大多没什么深度,拓展性很低。
其他方面,游戏视听效果上有一定自己的风格,但可惜的是并没有做好,无论是UI还是具体的某些东西,看起来都像是一团乱麻,稍微玩久一点就会感觉屏幕一片糊,观感很不好。
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