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Dungeon and Puzzles: Sokoban is somewhat a combination of three genres. It's a mix of a puzzle game, a Sokoban game, and a straightforward crawler dungeon. Turn-based gameplay is used in this game. While the hero moves through the cells, his foes remain still. You must defeat all of the monsters in the chamber in order to progress.
The dungeon aspects are merely skillfully concealed gameplay mechanics: in the early levels, you must gather a sword, then run right into an enemy to halt your movement, then hack that creature to death. Despite their docile nature, the monsters don't provoke you or harm you in any manner; they're just meat blocks in a jigsaw, and it's your responsibility to murder them for your own selfish motives.
The game graphics are modest, but what I like about them is that they provide a very warm effect due to the lack of dazzling color combinations. Every dungeon's material isn't overly cluttered, which is a good thing, especially in a puzzle game.
Overall, I think the game is extremely intriguing; even if the design is simple, it's something you can play and enjoy. Furthermore, despite the fact that it is not a conventional puzzle-based game, which is fairly widespread these days, it still gives some distinctiveness that distinguishes it from other games on the market.
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- LezPlay
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