Similar to "Carrot Fantasy" layout-style tower defense game, the player has to plan obstacles and turrets to stop the monsters from reaching the airship according to the monster's route of travel. Compared to the carrot itself, the game's strategy will be relatively hardcore a lot, mainly focusing on the richness of the turrets, attack paths and range hit, as well as the variety of monster attacks, obstacles will affect the monster's route of travel, etc. The game will also be challenging with the level difficulty index, high difficulty book has more extreme placement and play.
The late game will have a rich attack means boss, for the player area challenge, players need to have a deeper strategy for the placement of defense towers, etc., the game process is also very exciting.
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