Casus belli

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In a world of borders and few resources, only the strongest survive. We simulate wars and real-world behaviors, requiring our players to be true, visionary commanders. Our world is like no other. In a mountain pass, the player who occupies the city first will have a huge advantage. The terrain protects the city from rear attacks and keeps invaders at bay. But the war doesn't end here, because the strong will often be under siege—the inferior, power-hungry foes will combine their numbers to level the playing field. Commander! Are you ready for war?
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