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Let's be honest, games are competitive. You shoot your friends, you outscore your friends, and your loot is better. This game takes advantage of the competitive nature of players to make you the level designer. It comes with a few starter levels, but most of the design is left to the player.
Don't get me wrong, it is difficult to come up with parts and design the required methods to use them. New content is no longer as big of a hassle, though. If you need new content, it is as easy as adding a prize for the best map. You will be swimming in new maps before you know it.
There is one thing about this game that truly impressed me. It is easy to tell players that they have to design and publish levels and then leave them to make a room full of chests that you can't open. This game requires that you not only build, but also complete the level. That's right. It isn't published until you beat it yourself. Take that!
I wasn't entirely fond of the arbitrary gender and skin tone assignments of the characters, especially when all of the gear is randomly awarded. It would be nice to pick either a generic male or generic female and assign your own skin tone to them as part of the setup. While I like the simplicity of the design, it also makes missing options seem more lazy than necessary.
This was a fun way to pass some time and even more interesting when you share maps with friends. "I had to beat it to send it. Must be you."
https://youtu.be/SzbH4peoUrE
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LoveRose
LoveRose
hi
02/05/2020
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