MIRAI, the ending is hiddenin everyone's heart

Translate
1.
Anxiety comes from expectations about the future, while fear comes from the unknown. I can't imagine what it will be like when I don't have any vision for the future. So I look for purpose for myself and assume a good future, even if I don't know if it's real.
232674
But sometimes I start to wonder if I'm making the
right choice, and get lost in a state of emptiness and anxiety, as if walking
on a tightrope without knowing why. In the game "MIRAI", I can feel
the thoughts that the producer wants to convey, and feel the anxiety and
confusion of moving forward.
2.
"Girl is born, we give you the name of the flower, hope you can hear us"
Different from other games, you will be introduced to the world view, characters' past, and game goals at the beginning. The game doesn't tell you the main story after the opening, and all the plot is told through vague and confusing narration. In the face of those monsters, the girl has no means to attack or resist, which is really unaccustomed to. "Fear comes from lack of firepower", this sentence can also be used in this game, although it is not a horror game, but under the "lack of firepower" still makes me feel a little anxious.
When facing monsters, you must not let the monsters see. Because the monster's movement speed is faster than the protagonist's running speed, when faced with a monster that can't be killed, runs fast, and is still in hot pursuit, people's sense of fear will rise. For a moment I realized that my fear was more of a deep sense of powerlessness. One wrong move and the protagonist will be eaten by monsters, and I can't do much in most cases. They are like all the unavoidable difficulties in reality, and all I can do is to prepare in advance and prepare a plan in my mind.
In my life, I am also such a person, because I am not very adaptable, and anxiety has always plagued me. So I need to work out the possibilities in my head so that when something happens, I can respond in time. After all, life is not like a game, we can't start all over again. When I know enough about the environment, I have confidence in my heart, and I will no longer be confused.
3.
When I know enough about the game, the slight anxiety in this game will start to fade, but this is also what I discovered until the second week. The more you know about it, the more you realize that we can also use monsters to counter monsters, like "fighting magic with magic". After the white monster catches up with you, it will not attack you, but will release a black mist around it, destroying everything around it. Like a manic man, ignoring the things around him and only knowing destruction. The green monster is like a medicine bottle, we need to go around behind and pull out the stopper, and use its toxin to eliminate the obstacles in front of our eyes. It is also like the person who likes to pour out his negative energy indiscriminately, polluting others without knowing it. Step by step, the girl gets more news, gradually piecing the story together.
Three wise men tell the girl that death leads to joy and immortality.
Teenager tells girl the purpose of the journey is to get close to 'it'.
From these fragmentary dialogues, it seems that we can piece together the story. This may be the story of the girl's life. What we are doing now may be to substitute the girl and feel her experience. Letting the girl smoothly reach the realm of joy and immortality is probably our final goal. Maybe girls can go through all kinds of difficulties and ups and downs peacefully, and finally go to Yongle, just like most people's lives.
But the most ordinary life is the most extraordinary. Things were not as we thought, the boy who accompanied the girl fell on the road, and the girl lost her only partner. The girl was wounded and cut by a sharp line of sight like a blade, and in the end, the story came to an abrupt end. The girl fell at the end of the road, and without a hint of warning, the story ended.
The whole journey came to an abrupt end and caught me off guard. What was this journey for? This story is too sloppy to read. It's like reading comics when I was a child and suddenly cut in half, like a small shop I often go to suddenly closes down, misfortune often happens, but it makes people sigh because it is unexpected. In doubt, I started Chapter 2: The Black Maiden Chapter.
4.
The black girl walked out of the black fog, and the map changed from the white main color to black, and the level content also seemed to start from where the white girl fell. Maybe it was where she fell and stood up, the white girl was dead, and the black girl stood up and walked forward.
Judging from the environment, I probably know our destination in this chapter, which is where we were born. The mechanism of the pathway has been experienced in the previous chapter, without the confusion and panic of the first contact before, and the reverse level sequence also makes the game experience smoother and smoother. Through this mechanism, the production team gradually made me feel a sense of power, which comes from experience. For the unknown, we often hold fear and resistance, but when the unknown becomes known, the confusion and anxiety in our hearts will dissipate. Without anxiety and fear, I began to recall the previous plot. The plot of the white girl was not without warning.
In the chapter of meeting the boy, the boy said "We seem to be the same", and there is a corresponding relationship between the boy and the girl. Or one mind, or the contrast of fate. When the boy fell on the road without warning, it explained the danger ahead and the inevitable fate that the girl will also face.
You can say that this is fatalism, as if the road of fate has been paved, and no matter what you do, you cannot escape the plan of fate. It seems that someone will always say something like "I'll know when you get to me", as if everyone's destiny is set and they will all walk on a fixed development path. But people are similar to each other, but they are still different individuals. Similar experiences do not determine the same future. Destiny does not happen in the past, but in the present and the future. Although the white girl has fallen, she will face the sufferings of the past one by one as a black girl and gain another round of new life.
5.
Shapely, sharp corners are more anxiety-provoking. The game "MIRAI" is visually dominated by a large number of angular geometry on the screen, and in terms of atmosphere creation, it conveys the protagonist's anxiety and anxiety. Combined with the mechanics of lurking games, it further strengthens the sense of tension. In addition, the production team likes to use Ambient, Electronic, Glitch, Indie rock and other styles of music to express the depressive, ethereal and tense atmosphere on the soundtrack. A large number of synthesizer sound effects also bring an unreal sense like a daydream. My favorite is "Chapter 4: Elegy" of the chapter of the White Maiden. The soundtrack uses bass to express undercurrents, and sharp treble to enhance the dangerous atmosphere. The scene is different from the previous level, using a cloudy liquid with no fixed state as the environment, with a chaotic atmosphere, and a slight loss of san (sanity) value. Some new elements have been added to the mechanism, which can confuse monsters by disguising as girls with square heads. With the large number of eye elements in the scene, it has poked the G-spot of a gram-type enthusiast like me.
Overall, this "MIRAI" is an excellent lurking game. The scenes, soundtracks, and image design are all inspired by psychology. From the girl's gradual return to her heart, she can also experience a little healing. However, this game still has shortcomings, such as sometimes the problem of determining the distance between characters and monsters, and the way of narrative that is too stream of consciousness affects the game experience a bit. In addition, when the gameplay mechanism gradually lacks new ideas in the later stage, I will feel a little lost. But from the perspective of the entire game process, "MIRAI" is still an interesting game. Just to experience the art style and soundtrack, it's well
worth a visit.
Mentioned games
Comments

Be the first to comment.

Say something...
0
0
0