[Flash Party] Update Maintenance Patch Notes - June 23rd

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Hello Party players! Flash Party is scheduled to be under maintenance from June 23 08:00-11:00 AM (UTC+8).
Here are the details:
[New Content]
[New Season: Mystique T]
A new case to crack! The annual video game contest was plunged into total darkness due to a citywide power outage. Every metropolitan citizen wants to find out who is responsible for this incident. Or is there some intriguing story behind it all?
A series of new missions is added. Let's see who can complete the missions and find out the culprit in the shortest time based on the clues!
Besides new heroes, skins, and abundant resources, Sivi Skin is also added as the new season party pass reward.
[New Hero: Derek]
Upon hearing about the massive power outage in Metropolis, Derek the bounty hunter sets about looking into the case. This cowboy detective, otherwise known as a master cleaner, has vowed to make every case smooth and clean. He will be joined by his Star Detective Team to piece together the clues to the truth in order to help Metropolis once again bathe in its splendor.
Other new content: Derek's Sticker Skills - Cowboy Fusillade and Reload by Step, and its corresponding missions.
[New Feature: Starlight Wheel]
Lady Luck is smiling! A magic wheel that gathers starlight has appeared at the party. Selected costumes can now be redeemed using Astral Coins! If you have won all the Star rewards, you will be able to get all the remaining rewards for free. Astral Coins can be purchased or obtained from weekly events.
[New Feature: Regional Leaderboard]
You can now view the hero ranking of your region! Are you ready to dominate the region?
[New Feature: Quick Recruitment]
Are you worried about not being able to find teammates? You can now find teammates based on your requirements in the lobby and friendly battle. Form a team to play the 2v2 mode or friendly battles together!
[New Tutorial: Defense Tutorial]
What should you do when the opponent keeps snowballing? Learn how to counter certain attacking skills: Switch Mode - Training Mode - General Tutorial
[New Skin Set: Star Detective Team]
Derek has never been alone in his detective endeavors. In fact, he has many reliable friends! In this case, several heroes with unique talents have banded together as the Star Detective Team, whose sole purpose is to delve into the truth of the Metropolitan blackout.
[Derek skin: Yuppie Detective]
He can only function in his best mode in this sleek suit and with sunglasses. No case is too abstruse for detective Derek to crack.
[Mr.5 skin: Gentleman Detective]
A math teacher at the Center School is actually the protector of the city's security and peace. Is there anything cooler than Mr.5's dual identity?
[Sandy skin: Sanlock]
Despite his appearance as a kungfu sandbag, Sanlock is known to his friends as an efficient detective who solves cases as fast as his punches.
[Mikko skin: Fashion Inspector]
The British style and elementary deduction are the timeless fashion for detectives, but some detectives would often opt for a rather different dress code and mode of detection.
[Cupid skin: Mocha Taste]
When he hits a bottleneck in his composing efforts, Cupid will occasionally have a cup of strong mocha to distract himself.
Release date: July 2
[Mikko skin: Kooky Mikko]
Legend has it that this kind of unique hair color only belongs to the rarest Mikko. But it is also said that it's nothing but the dye from a certain hair salon in Metropolis.
Release date: July 9
[S-17 skin: War Goddess]
Believe! The power of the goddess shall ensure every victory for you.
How to get: Achieve Gold Grade in the Arena.
[New Release in Stardust Shop]
Alice - Rainy Frog is back! Check it out now at the Stardust Shop!
[KO Effect: Eureka Moment]
It is believed that detectives will have their greatest inspirations when an exciting combat ends.
[Respawner: Detective Workbench]
When you are stuck in your investigation, spend some minutes mulling over all the clues at the workbench and the answer will surely be around the corner.
[Adjustments]
[System Adjustments]1. Adjusted the prices of certain skins. Players who purchased these skins will get a refund in Lucky Coins from the price difference.
2. Regular legendary skins are no longer available.
3. After the update, the regular skins are no longer fully listed in the Custom Shop. They will be listed randomly as daily refreshed content.
4. More players are now allowed to enter the same chat. Be civil when chatting with other players. You can long press the chat to report harmful content.
5. Added rarity levels to skins, including LEGENDARY, EPIC, RARE, and RECOLOR.
6. Optimized missions. Pinnacle Team can also complete team missions now.
7. Adjusted the Party Season to two lines. You can now view the rewards of different levels better.
8. Besides using the TapTap avatar, you can now set other avatars in the game. New avatars can be obtained from the Starlight Wheel.
9. Added a new countdown when new tag team match players enter the battlefield. Only 1 buff can exist in the same team.
10. Increase the number of grids in the Daily Coin Shop to 6.
[Battle Adjustments]
Terms:
A: Attack
B: Special (Star Button)
Aerial N: Non-directional attack in mid-air
Up B: Up Special
Forward Throw/Backward Throw: Throw forwards or backwards
Intangibility: Cannot be attacked or grabbed
Invincibility: Can be attacked but cannot be attacked or take negative effects.
Hitlag: A window of frames where moves and effects are frozen.
Recovery: Cannot be controlled or do any other actions.
New Mechanics:
· Shield Pushback: When attacking an opponent that is defending with a shield, the opponent will be pushed back to a certain distance.
· Trade: When both parties come into contact with each other during an attack, different results will occur depending on the effects of the skill, including sending each other flying or nullifying one of the party's attack.
Objectives of Introducing the New Mechanics
· Firstly, adding the Trade mechanic will help players to be more stable in dealing with projectiles. Secondly, we'd like to prevent button mashing at close quarters. Overall, the Trade mechanism allows players to have better control in making attacks.
· Shield Pushback allows players to maintain a safe distance during an attack. When put to good use, the distance caused by Shield Pushback will help players avoid being counterattacked. This mechanism will make attacks more favorable.
General Adjustments
· Reduced the collision height when the character is standing on the ground.
· Slightly increased the timing of defensive grabbing and jumping (the initial mechanic issue has been resolved).
· Added a special effect after successful grabbing
[Sivi Adjustments]
"It feels better to fight in these gloves now!"
Objectives:
o Optimized the hit feedback of the Side B Sticker and make the movement smoother.
Adjustments:
o Side B Sticker: Slightly increased the travel distance when in use; reduced the hit range of the opponent below; reduced the number of multi-stage attacks and increased the stability of combo.
[Mikko Adjustments]
"(Moves slower due to the hot weather) Mikko... Mikko..."
Objectives:
o Optimized the visuals of Forward Throw.
o Increased the possibility of the opponent making a counterattack after defending against Mikko's Ground Charged Attack.
Adjustments:
o Forward Throw: Optimized the visuals of Forward Throw. The skill effect matches better with the hit point.
o Ground Charged Attack: Reduced the movement recovery time of blocking opponents.
Problems fixed:
o Ground Down Attack: Optimized the different window periods that connect attacks and skill actions.
[Magician Adjustments]
"My performance needs to be more precise."
Objectives:
o Make appropriate adjustments as the performance of melee attacks is too overpowering when the Magician holds many Projectiles.
o Make appropriate adjustments as the returns of Backward Throw are higher than expected.
Adjustments:
o Aerial Back Attack: Slightly reduced the duration of the best timed hit and the subsequent detection range.
o Aerial Front Attack: Slightly reduced the duration of the best timed hit and the subsequent detection time and range.
o Backward Throw: Reduced the damage dealt.
[Heracles Adjustments]
"The existence of that person always distracts me."
Objectives:
o Optimized the control of Dash Attack and Dash Up Attack.
o Nerf the dull gameplay of making repetitive wave attacks.
Adjustments:
o Dash Attack: Smoother attack speed.
o Ground Up Attack: Optimized the forward momentum of the Up Attack while dashing, so that the momentum of the swipe mode and classic input mode are the same.
o Neutral B: Only one projectile can be used at a time. When used multiple times, the previous projectile launched will not detonate.
o Down B: Reduced the range of continuous multi-stage attack; reduced the KO Power when it explodes.
[Cupid Adjustments]
"Let's change the rhythm!"
Objectives:
o Appropriately reduced the coverage frequency of projectiles and the ability to expel opponents at close range.
Adjustments:
o Aerial N: Slightly increased the attack ending lag.
o Aerial Forward: Slightly increased the attack ending lag.
[Alice Adjustments]
“Zzz... I need more sleep...”
Objectives:
o Adjusted the interception ability of bubbles as an asynchronously projectile and increase the interaction of both parties.
o Adjusted the intensity of Down B's effect after becoming larger.
o Adjusted the grabbing ability of side special sticker as the opponents that can be grabbed is more than expected.
o Optimized the control of Neutral Attacks to avoid the number of unexpected attacks.
Adjustments:
o Neutral B:
  · Greatly reduced the duration of ordinary bubbles; greatly reduced the KO Power; slightly increased the ending lag.
  · Slightly reduced the duration of blown away bubbles and greatly reduced the KO Power.
o Down B:
  · Reduced the attack effect after becoming larger.
  · Increased the effect of movement speed reduction.
  · The travel distance after becoming larger is adjusted to be the same as the distance before becoming larger.
o Side B Sticker: Removes the grabbing ability of the opponents in front.
o Neutral Attack 1-3: Optimized the controls and made canceling the attacks more controllable.
Problems fixed:
o Turning Around: Optimized the action window period that is too slow when characters turn around on the spot.
o Up B: Optimized the issue of possible failed Ledge Grabs during Up B.
[Macalon Adjustments]
"What should I have for the next meal...?"
Objectives:
o Adjust the applicable scenarios of the three ground neutral attacks as it is more than expected and appropriately reduce the coverage range.
Adjustments:
o 1st-3rd Neutral Attack: Slightly reduced the overall hit range; optimized the KO angle of the 2nd attack; increased the stability of combo.
Problems fixed:
o Grab & Throw: Optimized the possibility of going through the soft platform when performing Grab & Throw.
[S-17 Adjustments]
"Balancing attack and defense is the key to victory."
Objectives:
o Optimize the hit range of Side B and ensure that visuals are the same; reduce the damage dealt to opponents in mid-air.
o Increase the stability of Ledge Grabs when recovering using Up B.
o Adjust the KO Power of ground attacks.
Adjustments:
o Side B: Slightly increased the start-up lag; reduce the duration of multi-stage attacks; slightly reduced the hit range.
o Up B: Slightly increased the position of Ledge Grabs.
o Ground Up Attack: Greatly reduced the KO Power.
o Back Aerial Attack: Optimized the controls with more natural movements.
[Sandy Adjustments]
"Go, Bandy! "
Objectives:
o Fixed the issue of Bandy being unable to attack ledge-grabbing opponents after coming down from the soft platform; increased the stability of the attack results.
Adjustments:
o Bandy's attack: When Bandy dashes down from the soft platform, he can also attack the ledge grabbing opponents. Adjusted the multi-stage attack intervals on ledge-grabbing opponents and increased the stability of the hit results.
[Mr.5 Adjustments]
“Hi-tech equipment requires making precise adjustments.”
Objectives:
o Increase the usability of Side B Sticker.
Adjustments:
o Side B Sticker: Slightly reduced the start-up lag.
[Kamiki Yuri Adjustments]
"Catch me if you can, hehe."
Objectives:
o After the introduction of Shield Pushback, adjust the suppression ability of certain moves on the blocking opponent.
o Adjust the coverage duration of Neutral B's projectiles to avoid difficulty in landing or the opponent approaching.
Adjustments:
o Hundred Fractures Attack: Reduced the movement recovery time of blocking opponents after dealing the last hit.
o Neutral B: Adjusted the projectiles
  · Slightly reduced the hit range;
  · Projectiles not destroyed after hitting the opponents, and the effects need to be completely destroyed before it can be launched again.
[Tong Adjustments]
"Take this!"
Objectives:
o After the introduction of Shield Pushback, adjust the suppression ability of certain moves on the blocking opponent.
Adjustments:
o Up B: Reduced the movement recovery time of the blocking opponents when making a landing attack.
o Down B: Reduced the movement recovery time of blocking opponents.
o Ground Down Attack: Reduced the movement recovery time of a blocking opponent.
[Seaya Adjustments]
"The atmosphere here is getting better!"
Objectives:
o As opponents are facing difficulties dealing with Side B Derivation, make appropriate adjustments to its usage frequency.
o Make appropriate adjustments to Down B Sticker as its usability is higher than expected.
o Optimize the issue that attacks in mid-air are easy to land and receive attacks.
o Optimize the controls of ground movements.
Adjustments:
o Side B Derivation: Slightly increased the ending lag and the movement recovery of opponents after receiving a hit.
o Down B Sticker: Only one fountain can be used at a time.
o Aerial Back Attack: Slightly reduced the start-up lag.
o Dash & Turn Around: Reduced the sliding effect and increased the degree of immediate response.
[Thanatos Adjustments]
"Make no mistake is the rule of thumb in God's realm."
Objectives:
o Optimize the stability of Up B's multi-stage attack.
Adjustments:
o Sticker Up B: Optimized the stability of multi-stage attacks.
o Side B: Optimized the stability of performing combos upon hitting the target.
Problems fixed:
o Aerial Jump: Optimized the issue of being unable to move freely after making an aerial jump.
o Side B: Optimized the difference in the number of ending lag frames between using it in mid-air and landing on the ground.
o Forward/Backward Throw: Optimized the stability of dealing KOs and hits.
[Bug Fixes]
Fixed some known bugs:
1. Fixed the attack items that do not disappear when switching players in the Tag Team Match.
2. Fixed the issue of being unable to enter the game when 2 or more Sandy skins appear in the match.
3. Fixed the noticeable lag when entering the shop.
4. Fixed the wrong display of levels in the post-battle screen.
Finally, please download the new game client in the App Store or TapTap after the maintenance is complete. After the update, you will receive a gift of 2 Star Chests (valid for 30 days). Please check your email for the gift.
Mentioned games
Comments
Latest
AdamantEgo
AdamantEgo
3
Bad players will still be bad
06/21/2022
Rafsanrd
Rafsanrd
2
Shield pushback is a huge W
06/20/2022
MyKal
MyKal
2
you guys missed a few bugs
06/20/2022
Reborned
Reborned
I like this update
06/22/2022
MeltnJawn
MeltnJawn
The shield push back is awesome add but can I get a ground Evasive.
06/22/2022
Scribbledabadoo
Scribbledabadoo
For fck sake, another endlag nerf on cupid?
06/22/2022
全
Where is the Tina buffs? Her side b killing her off stage is crazy
06/21/2022
Same name on Twitter
Same name on Twitter
This will help a bit with spammers.
06/20/2022
マジシャンたなか
マジシャンたなか
マジシャン強化はよ
06/20/2022
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