【Summoners Kingdom】Face to face with planning | open project ideas

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Hello, everyone! Let's talk to Mr. Gold, the creator of Pocket Fantasy Elves, about what it's like to be one of the game's developers. (The following xiao Jian is referred to as Q, and Teacher Gold is referred to as A)
Q: Why do you want to make this game?
A: At the beginning, we wanted to create A game that combined city construction and operation with card placement, which is one of the most popular game types in the current market. I used to be A native otaku who was obsessed with Simcity and God of War in college. I always wanted to say that having worked in this field for several years, I might have the opportunity to make a game which is different from traditional cognition. In the game, people can establish their own alliance city-states, design various Nordic gods as I know them and write stories that used to happen only in my mind. Hence the game.
Q: In terms of setting and character modeling, I've seen that it's quite unique. Can you tell us why you chose this design?
A: First of all, when we set up the project, combined with our existing art team and technical support, we decided to adopt full 3D modeling. In this way, compared with the flat 2D screen, the game screen will be more three-dimensional, more vivid and more expressive, and players will have a stronger sense of immersion. Every action of the hero (appearance, standby, death, etc.) we have been carefully designed and polished, so that each character is lifelike and unique.
                              (Scene display of city construction in the game)
                                          (Hero opening action design)
                                      (Original figure painting display)
The above is only the test version, and the final version is subject to the official launch of the game.
Q: Were there any difficulties in designing so many buildings and characters?
A: Difficult affirmation is some, we in the design of characters, will go to consult literature material, such as we have the characters in the ancient Greek myth, as the prototype to our character name and write a background story, design characters and skills at the same time, on the basis of the original we will some innovative design elements, a character's gender would appear even turn "sex" oh! Think about it is very exciting > W < cough cough, and then action design, character action is not smooth, modeling wear model, but we have optimized one version after another, I believe that when the game online can bring players satisfied with the game experience, live up to everyone's expectations!
Q: Wow, Miss Gold said that I can't help but try!
A: From now on, players can click the reservation button in the game center or the details page of the forum, and they can experience the game as soon as it opens. At the same time, before the launch, we will hold relevant pre-reservation activities every week, and players will have the chance to win rich rewards if they participate in the activities.
Well, that's the end of this planning face-to-face interview, and at the same time next week, we'll be there!
I can't wait to play!
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