Game features: play Machinist trading floor
In Machinist, if you feel tired in assembling creation, or have been tired of the development of the mini-game, you can still do something? Perhaps, you can try to become a commercial mechanic with a quest to sell your design works in the trading hall, and make it your next goal to become the king among commercial mechanics and receive the worship of other players.
The game's trading hall is similar to the Steam platform's creative workshop, all the design drawings in the hall are from real players. Here you can enjoy all the mechanic hand-designed fine design drawings, of course, you can also be proud of their own work on the trading floor to display and trade.
In the trading hall, players can not only sell their design drawings, but also buy their preferred mechanical design drawings through the trading hall. So, in Machinist, you can even become a full-time drawing trader. Because in the game setting, each drawing is unique. When a design drawing is sold by auction, this drawing will be removed from the original holder's inventory.
If you want to become a full-time drawing merchant, first of all, you naturally need to have excellent original design ability, but also have a certain amount of economic strength. While selling your own original designs, pocket as many of the fine drawings of other mechanics in the hall as you can. To be an outright crooked businessman, start with resource monopoly.
As a game development platform with sandbox gamers as the basic plate, Machinist carries out the true meaning of sandbox games, creating a completely open game mode for players, making them have unlimited possibilities in the game and opening up alternative ways of playing Machinist.
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