【Summoners Kingdom】Hero introduction to archer ①

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Hello everybody, long time no see.
Today i will introduce everyone more concerned -- archer, as the carry of the team, I think you are also very want to know which heroes are more powerful, please do not worry, now i will begin to explain to you!
The first is Temujin, the archer who love and hate
Love is because Temujin's damage is really high, and as a non-light dark card, the cost of training is less, but Temujin has a very fatal shortcoming, that is,his ultimate is easy to miss,the following skills to explain carefully.
Ultimate-- The arrow of khan
Temujin's ultimae hurt very explosion, we often can see he destrory enemies by ultimate,, but his ultimate skill toward the front only, if the enemy is not in his front, can easily hide away, and if you have any assassin enemy, temujin was easy to be pulling, behind the amplifier is also possible, Therefore, changing to manual release can reduce the occurrence of this kind of situation to some extent.
1 skill - Rope Dart
It is a control skill and has the function of gathering monsters. To a certain extent, it can prevent yourself from shooting empty. However, it is a pity that it is a small skill after all. The effect of gathering monsters is not very obvious, but the control effect is very good.
Passive skill 1 - Eagle strikes the sky
Don't underestimate this passivity, because ignoring the defense, the damage caused after each power accumulation is very explosive.
Passive skill 2 - hold the breath and focus
Added a layer of protection for your output and increased the damage of general attack.
Summary: Temujin is a shooter with sufficient damage and full functions. He has control and high-value outburst, and is very suitable for the training route of civilians. He is the first choice of civilians. If he is selected, he can be perfectly competent for the output of the team and can be without brain.
The next one I want to talk about should be the choice of most people - The Plumed Serpent God (kukulkan)
This powerful carry, which has been highly praised since the final test, is so useful that I don't need to repeat it. First of all, as a popular fire team output, it has strong adaptability and comprehensive skills. The damage is no less than that of Temujin. It can be said to be the best populist card.
Ultimate skill - flame field
This skill is more like meteorite. Because it is a full screen attack, the effect of reducing blood volume is very obvious. The most important thing is that its damage is very explosive. During the test, it often destroys the enemy camp with one move.
1 skill - scorching sun
If it is a fire team, the damage of this small skill is also high.
2 skill - Raging flames barrier
Magic skills can be directly cut off when the other side has a hero who cuts the back row, and the damage is not bad. Both PvP and push PVE are very useful skills.
Passive skill - Snake hove light and shadow
Increase your attack speed and increase your ability to ignite buffs in disguise.
Conclusion: from my personal point of view, if there are other fire teams in the front row, kukulkan can be said to be a must. As a shooter, what he needs is simple violence, a powerful weapon to push pictures, and more importantly, it is easy to cultivate and use.
Since the beginning of the shooter chapter, I have recommended two cards that are friendly to the people and easy to use. These two cards can be said to be brainless. They have a quick effect and can be matched with many lineups. They are extremely cost-effective.
Which hero will be introduced to you in the next issue? I need to consider it. If you have any suggestions or ideas, you can leave a message to me and i will answer any questions.
Then we'll see you next time, goodbye my friends!
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