Backstory of development, thoughts about games!

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Hello
  everyone, it's been a while since the last OBT ended, and now our game is almost finished, and it will be released soon. Here, I would like to talk with you about why we developed this game and some difficulties of development.
  Mobile game market has been booming these years, and massive good games sprang up. Lots of developers were excited about the business opportunities. The model of low-level "copy cats" seemed to become a shortcut for to make money fast. Same gameplays, boring battles, low art, more and more players started to say no to these games! Our team was born in such an era, and all members are game lovers. We refused to copy, we must innovate. We were eager to make different game, to bring new gaming experience to players.
  Massive players like playing truck simulator games according to the download data on Play Store. But we found most games didn't include massively multiplayer online(MMO) gameplay and seamless big map.
  Although our team's small, we still decided to make a driving simulation game after massive discussions. Many developers have released excellent driving games, but we still want to make our own one with full 3D, 24-hour weather changes, multiplayer online, super large and seamless map, real traffic rules, etc.
  After two years of extremely hard work, "Truck Life" was finally launched on steam, and achieved 100,000+ downloads. This achievement is a great encouragement to this small team with only a dozen of game lovers. We were stepping up to develop the mobile version and the God rewards the diligent, the number of pre-registration in China has exceeded 2 million.
  An incident we encountered when developing the mobile version.
  We once ran a technical test in May, and players encountered a terrible technical bug. This bug didn't let some players pass the tutorial. We tried to reproduce the bug from our side, but never succeeded even using the same devices. At last, we released a debug version and asked for help, a player called Kiki from Indonesia volunteered to offer help. He was so kind and helped us test over 6 versions, record about 8 videos with error codes. Thanked to Kiki, we finally fixed this bug after 5 days' hard work.
  Thanks again for the anticipation of the game, and I'm sure we'll see you soon.
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Fran Aguilar
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