Potential, but heavily flawed

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I have played this game for 6 months and I believe that Metal revolution has the potential to the the best fighting game on mobile, that being said, there needs to be MAJOR balancing, gameplay wise  and  character wise. Part 1, gameplay:
This game heavily favors offense based characters such as Mike Lee, Trishula, Paulo Silva, Catalina Gómez, and MyamotoRin. While barely giving any suitable defense to counter it.
First of all, counters suck. They do no damage and have lackluster range! That's why nobody uses them whatsoever. The easiest adjustment is to make it do the same amount of damage back to the attacker and give more horizontal and  vertical range.
Next, burst should do a fixed amount of damage of 60 and reflect all projectiles. It should also consume only three bars.
Also, add some kind invincible get up attack that does fixed damage of 40 and launches a little bit.
Finally, please fix walls. Everytime I get hit against a  wall i can't quick getup and i constantly get juggled in the corner. It's broken on many characters.
Part 2, characters.
If anyone needs a buff, it's  Mikhail. He does massive damage but struggles against almost all rushdown characters and even his own counter part Ted Graham. Luckily it's just simple buffs but pivotal ones. First, buff the range of his suplex  to actually match the animation and give it one unit of armor. I lost so many games because of the poor range and lack of armor. I don't know why you guys removed it.
Second buff the range of his semi super. So that it combos from his anti air on all characters. Not just a few.
Nxt, buff his bear squat to two units of armor, the ability to charge, and two times longer range when charged. The tradeoff being more endlag
his would give him the ability to close the gap with projectile spammers.
Then, give one unit of armor on his anti air to counter ridiculous range of MyamotoRins sword and Ted Graham's up special. And  buff the horizontal range as well.
Finally, buff the range of his jab and make the third and fourth hit more consistent
If anyone needs a nerf, it's BY FAR, TRISHULA. Jesus Christ he's broken. Who in their right mind would give this tech chase BEAST a MID AIR COMMAND GRAB?! It wouldn't a problem if  it didn't combo  into the ground stomp that combos into itself and his up special. It's B.S. And almost every Trshula player spams it. Then as soon as you get up, BAM another midair command grab.
The easiest way to to balance it out is to remove the command grab or just give it more end lag.
My final suggestion is give shields significantly more  health.
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M0M0LOL
M0M0LOL
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You said everything perfectly
09/10/2022
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