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I loved the art style of this game. It reminded me of one of the Telltale series games (from the makers of Borderlands). I wish I could have loved everything about the game, too.
The game has an auto button out of the box. Auto, in this case, will work on the current story mission or appear to simply gather materials when no story mission is obvious. This game had a chance to do so much more and threw it away on a button.
The missions are pretty clear for about 10 minutes and then it turns into what felt like an actual zombie apocalypse. We can all pretend we would have a plan, but the reality is we would be standing in a field and looking around. I don't think the immense realism was intentional here.
The previews made this game look fast-paced and incredibly interesting, but I feel like they overlook how much work goes into getting to where those images and videos can actually happen. The real game requires a lot of time and effort to get there.
I like the game, but I am not sure that a new style is really enough to make it all that different than the last zombie survival title I played. I hope I find a reason to say otherwise.
https://youtu.be/e7ezW7jztq8
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Royalflare
Royalflare
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same, i really enjoy the art style like an outline sketch style and it also reminds me taletelling game like The Walking Dead series. Besides that it just the same game mechanism of Last Day on Earth.
12/17/2019
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miyamura
miyamura
cant open...always force closed ...
03/21/2022
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