Shutdown Maintenance - November 17
Dear Torchlight Hunter:
Ember's Rest Hideout is scheduled to undergo maintenance from 10:00 to 11:00 (UTC +8) on November 17. This update will fix bugs and optimize the game.
At the same time, the values of some skills will be adjusted so that hunters will find it easier to notice the impact of those skills when acquiring them for the first time. Please find the details below.
Optimizations
1. Optimize the difficulty and process of Chapter 1
2. Optimize the display of Chat Info
3. Reduce the cooldown of Price Checker from 5 seconds to 1 second
Bug Fixes
1. Fix the issue where Thea's Level 80 Hero Trait "Farewell Prophecy" does not take effect on triggered skills
2. Fix the issue where "Obscure" does not restore Blur Rating or Blur Duration when triggered
3. Fix the issue where players' equipment over Level 100 cannot be forged or has no energy
4. Fix the issue where players can equip off hand by accident in some special cases
5. Fix the abnormal camera angle of "Glacial Abyss Watcher" in some special cases
6. Fix the issue where players can go over the display limit of Training Dummies in some special cases
7. Fix the issue where the currency icon is displayed incorrectly on the Stash Purchase screen
8. Fix the issue where the Path of the Brave is complete in advance in some special cases
9. Fix the incorrect display of the remaining days of the Monthly Pass
10. Fix the abnormal display of inventory icons in some special cases
11. Fix the issue that some game accounts cannot claim the login rewards in some special cases
12. Fix some issues that would lead to a game crash
Value adjustments
1. "Bull's Rage". Additional Melee Damage for Lv.1: adjusted from 25.00% to 35.50%, Lv.20: adjusted from 44.00% to 45.00%. Skill Radius for Lv.1: adjusted from 20.00% to 20.50%, Lv.20: adjusted from 29.50% to 30.00%.
2. "Blurry Steps". Movement Speed for Lv.1: adjusted from 30.00% to 45.50%, Lv.20: adjusted from 53.75% to 55.00%. Additional Critical Strike Rating for Lv.1: adjusted from 20.00% to 30.50%, Lv.20: adjusted from 39.00% to 40.00%.
3. "Secret Origin Unleash". Additional Cast Speed for Lv.1: adjusted from 10.00% to 10.50%, Lv.20: adjusted from 19.50% to 20.00%.
4. "Fixate". Double Damage chance for Lv.1: adjusted from 3.00% to 5.05%, Lv.20: adjusted from 4.90% to 6.00%.
5. "Elemental Shock". Elemental Damage to Minions for Lv.1: adjusted from 40.00% to 70.50%, Lv.20: adjusted from 68.50% to 80.00%. Elemental Resistance reduction for Lv.1: adjusted from -15.00% to -15.50%, Lv.20: adjusted from -24.50% to -25.00%.
6. "Machine Army". Attack and Cast Speed for Lv.1: adjusted from 8.00% to 9.20%, Lv.20: adjusted from 11.80% to 13.00%.
7. "Periodic Explosion". Attack and Cast Speed for Lv.1: adjusted from 10.00% to 20.50%, Lv.20: adjusted from 29.00% to 30.00%.
8. "Spread Shot". Additional Projectile Damage for Lv.1: adjusted from -14.00% to -8.75%, Lv.20: adjusted from -4.50% to -4.00%.
9. "Greater Multiple Projectiles". Additional Projectile Damage for Lv.1: adjusted from -30.00% to -24.75%, Lv.20: adjusted from -20.50% to -20.00%.
10. "Increased Area". Skill Radius for Lv.1: adjusted from 50.00% to 60.50%, Lv.20: adjusted from 69.00% to 70.00%.
11. "Raid". Critical Strike Rating for Lv.1: adjusted from 1.00% to 1.05%, Lv.20: adjusted from 1.95% to 2.00%. Double Damage chance for Lv.1: adjusted from 3.50% to 4.55%, Lv.20: adjusted from 5.40% to 5.50%.
12. "Overload". Additional Damage per stack Focus Blessing for Lv.1: adjusted from 3.00% to 4.10%, Lv.20: adjusted from 5.85% to 6.00%.
13. "Tendonslicer". Additional Physical Damage for Lv.1: adjusted from 5.00% to 15.50%, Lv.20: adjusted from 24.00% to 25.00%. Ignore Armor chance for Lv.1: adjusted from 5.00% to 15.50%, Lv.20: adjusted from 24.00% to 25.00%.
14. "Freeze Chance". Additional Cold Damage for Lv.1: adjusted from 15.00% to 25.50%, Lv.20: adjusted from 34.00% to 35.00%. Frostbite chance for Lv.1: adjusted from 20.00% to 50.00%, Lv.20: adjusted from 29.50% to 50.00%.
15. "Additional Ignite". Ignite chance for Lv.1: adjusted from 20.00% to 20.50%, Lv.20: adjusted from 29.50% to 30.00%.
16. "High Voltage". Additional Lightning Damage Lv.1: adjusted from 15.00% to 25.50%, Lv.20: adjusted from 34.00% to 35.00%. Shock chance for Lv.1: adjusted from 20.00% to 20.50%, Lv.20: adjusted from 29.50% to 30.00%.
17. "Spell Concentration". Additional Damage for Lv.1: adjusted from 20.00% to 30.50%, Lv.20: adjusted from 39.00% to 40.00%.
18. "Deep Wounds". Additional Bleed Damage for Lv.1: adjusted from 15.00% to 25.50%, Lv.20: adjusted from 34.00% to 35.00%. Bleed chance for Lv.1: adjusted from 20.00% to 20.50%, Lv.20: adjusted from 29.50% to 30.00%.
19. "Improved Corrosion". Additional Wilt chance for Lv.1: adjusted from 30.00% to 40.50%, Lv.20: adjusted from 49.00% to 50.00%. Wilt chance for Lv.1: adjusted from 20.00% to 20.50%, Lv.20: adjusted from 30.00% to 30.00%.
20. "Efficient Cast". Additional Cast Speed for Lv.1: adjusted from 12.00% to 22.50%, Lv.20: adjusted from 31.00% to 32.00%.
21. "Jump". Jumps for Lv.1: adjusted from 1 to 2. Additional Damage for Lv.1: adjusted from -35.00% to -24.50%, Lv.20: adjusted from -16.00% to -15.00%.
22. "Control Spell". Additional Damage for Lv.1: adjusted from 20.00% to 30.50%, Lv.20: adjusted from 39.00% to 40.00%.
23. "Elemental Fusion". Additional Elemental Damage for Lv.1: adjusted from 15.00% to 30.50%, Lv.20: adjusted from 38.75% to 40.00%.
24. "Slow Projectile". Additional Projectile Damage for Lv.1: adjusted from 20.00% to 30.50%, Lv.20: adjusted from 39.00% to 40.00%.
25. "Cataclysm". Affliction inflicted for Lv.1: adjusted from 12 to 22, Lv.20: adjusted from 31 to 31.5. Additional effect of Afflicted for Lv.1: adjusted from 20.00% to 20.50%, Lv.20: adjusted from 29.50% to 30.00%.
26. "Precision Strike". Additional Area and Ailment Damage for Lv.1: adjusted from 16.00% to 25.50%, Lv.20: adjusted from 35.00% to 35.00%. Attack Speed for Lv.1: adjusted from 1.00% to 0.50%, Lv.20: adjusted from 10.50% to 10.00%.
27. "Channel Preparation". Additional Damage for Lv.1: adjusted from 10.00% to 15.25%, Lv.20: adjusted from 19.50% to 20.00%.
28. "Raging Slash". Additional Steep Strike Damage for Lv.1: adjusted from 15.00% to 45.50%, Lv.20: adjusted from 53.00% to 55.00%.
29. "Slash Duet". Additional chance to gain Steep Strike attempts from Steep Strike for Lv.1: adjusted from 25.00% to 65.00%, Lv.20: adjusted from 82.00% to 84.00%. Chance to gain Steep Strike attempts for Lv.1: adjusted from -15.00% to -14.75%, Lv.20: adjusted from -10.25% to -10.00%.
30. "Devastator". Additional Damage for Lv.1: adjusted from 30.00% to 40.50%, Lv.20: adjusted from 49.00% to 50.00%.
31. "Wind Projectiles". Additional Projectile Damage for Lv.1: adjusted from 16.00% to 25.50%, Lv.20: adjusted from 35.00% to 35.00%.
32. "Electric Punishment". Additional Attack and Cast Speed reduction for Lv.1: adjusted from -40.00% to -39.50%, Lv.20: adjusted from -30.50% to -30.00%.
33. "Enhanced Ailment". Additional Ailment Damage for Lv.1: adjusted from 17.00% to 25.50%, Lv.20: adjusted from 36.00% to 35.00%.
34. "Terra Charge". Terra Charge Restoration speed for Lv.1: adjusted from 45.00% to 55.50%, Lv.20: adjusted from 64.00% to 65.00%.
35. "Maniacal Army". Minion Double Damage chance for Lv.1: adjusted from 5.00% to 5.50%, Lv.20: adjusted from 14.50% to 15.00%. Minion Attack Speed for Lv.1: adjusted from 15.00% to 25.50%, Lv.20: adjusted from 34.00% to 35.00%.
36. "Assault Command". Additional Minion Damage for Lv.1: adjusted from 10.00% to 15.50%, Lv.20: adjusted from 24.25% to 25.00%. Minion Attack and Cast Speed for Lv.1: adjusted from 20.00% to 30.50%, Lv.20: adjusted from 39.00% to 40.00%.
37. "Marked". Additional Damage for Lv. 1: adjusted from 15.00% to 20.50%, Lv.20: adjusted from 29.25% to 30.00%.
38. "Hardened". Additional Damage for Lv.1: adjusted from 10.00% to 15.50%, Lv.20: adjusted from 24.25% to 25.00%.
That was all the update coming to Torchlight: Infinite on November 17. Thank you for your patience.
Mentioned games