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The game is simple to play, similar to the fruit ninja you played before, but the weapon has changed.
To tell you the truth, the UI inside the game had to Tucao a sentence, a little bit not mind, the buttons on the left and right sides are sometimes very annoying, they will block the positions that fingers want to place, and when the pistols are not bullets, the hints are weakening, or the bullets button itself is not very prominent.
Weapons in the game are diversified and can be replaced in the course of experience. Compared with the single dagger of fruit ninja, it is more playable. As a single type of hand tour, it even takes into account the recoil force of guns. Different guns have different recoil force. On the details, give a compliment.
I think the setting of the mechanism in the game is good. The game can't pass through without brainless operation. We need to think about how different firearms can make the shooting distance, power, single speed, recoil and so on affect the experience of the game to the greatest extent.
Hope can highlight and strengthen the sense of achievement in the game. At this stage, it is a little too weak to get the sense of achievement for the first time. Then hope can extend some interesting play methods. Playing at this stage alone can't support playing for a long time. The life span of the game is a little short.
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