Dragon's Treasure——Game progression guide

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Game introduction preview ,this  game supports English and Chinese
Dragon's Treasure is an action roguelike game,The main play method of the game is to obtain equipment, props, and artifacts by completing the map event, so as to defeat the enemy and gain the enemy's transformation ability to continue to enter the dungeons.
How to play this game
1. Base  attack - energy system
2. Accumulated power attack, accumulated power damage bonus
3. Lock (lock play is highly recommended)
4. Skill release, anger acquisition, and detailed explanation of anger accumulation speed
5. Dodge, air receiving system
6. Missile countermeasure system
7. Extreme Dodge System
8. Defense mechanism
9. Break the enemy's hegemony mechanism
10. Transformation mechanism
1. Basic attack - energy system
As the name implies, click the attack key on the battle page to trigger. Continuous clicking can activate the combo, and the attack consumes energy. The energy value is displayed as a round green bar at the top left of the player's character in real time. If the bar completely disappears, there will be no energy to enter the exhausted state. You cannot continue to attack and dodge, and the energy value will automatically recover
2. Accumulated power attack, accumulated power damage bonus
Press and hold the attack key for a long time to accumulate power. Different weapons require different time to accumulate power. The accumulated power attack has the effect of long-distance breakthrough. It can form a combo with the accumulated power relics. Accumulated attack consumes 1.5 times more energy and 2 times more damage than basic attack
3. Lock (lock play is highly recommended)
Because of the limitation of Android's glass rubbing, it is strongly recommended to lock the game. Press the lock button to continuously lock the enemy's viewing angle. Press it again to unlock the viewing angle and restore it to free time!!! Again, locking attacks is strongly recommended.
4. Skill release, anger acquisition, and detailed explanation of anger accumulation speed
In this game, as long as you equip weapons, you can use the combat skills that come with the weapons. The combat skills are divided into general skills (such as freezing, burning and other effects) and weapon actions (such as treading on the waves, whirling and chopping, and so on). All skills need to consume 100 anger to release. You can release skills as long as you see that the skill icon turns red. When you attack the enemy, you can gain anger. When you do not attack the enemy, The anger value will decrease very slowly (this encourages attack, not indecent play). After releasing the skill, the anger value will decrease by 100,!!! The final value of anger acquisition is related to the endurance consumed by the weapon,!!! That is to say, the anger accumulated in a sledgehammer attack is twice as high as that in a double axe attack, which is a high-risk and high-yield attack.
5. Dodge and air receiving system
Pull the corresponding direction key and then press the dodge key to dodge in the direction
If you don't hold the direction key to dodge, you will dodge back directly. The dodge action of light weapons is faster, and the dodge action of heavy weapons is slower. The longer the dodge action is, the longer the invincible frame is.
!!! After being knocked off, knocked down and sunk, the player can immediately trigger the dodge button after touching the ground and will not suffer continuous damage!!!
6. Missile countermeasure system
A lot of projectiles can cause very powerful effects.
When a player is attacked by a monster, simply press the defense button to trigger the bounce back. The bounce back can forcibly interrupt all the enemy's moves, and any of the enemy's long-range moves can also bounce back. After the enemy is interrupted, the enemy will be forced to be stiff and straight. Note:,!!! There is a big difference in the number of anti bounce frames and the anti bounce forward and backward of each weapon!!!, For example, the reverse frame of the gun shield is the longest, and the forward swing is the shortest. The reverse frame of the double axe is the shortest, and the forward swing is a little longer. It depends on the feel of the weapon.
7. Extreme Dodge System
Like the trigger mechanism of bounce back, it can be triggered by pressing the dodge button to avoid the enemy's attack at the moment of being knocked down. After triggering, the screen will be slightly dimmed, and there is an hourglass effect on the character's head. The character moves at a normal speed, and the speed of the surrounding enemies will become much slower, similar to the bullet time of the Matrix. The difference between extreme dodge and counter attack is that it has nothing to do with weapons, nor does it swing forward or backward, but only with dodge action. The dodge action of light weapons is faster, and the dodge action of heavy weapons is slower
8. Defense mechanism
Any character can defend by pressing the key for a long time. Under the defensive state, the energy conversion value of the player will be deducted first for the damage received. For example, if the player's weapon is a gun shield, the block value is 100. If the player currently has 100 energy and the monster damage is 50, the monster (assuming 50 damage values) damage value X the player's weapon block value (assuming that the weapon is a gun shield, the block value is 100) will be deducted when attacking the player in the defensive state, This value subtracts the player's energy value. If there is any remaining energy value, no blood will be deducted. If the block value is only 20, then after deducting the energy value, the remaining value will be deducted from the life value. Defense is equivalent to exchanging energy for reduced life value,!!! Additional main points are needed. Under the defensive state, the energy recovery speed will be slower
9. Break the enemy's hegemony mechanism
The red slot pointed by the arrow on the left is the monster's life value, and the blue slot on the right is the monster's hegemony value. Players will consume the enemy's life value and hegemony value when attacking the enemy. When the monster's hegemony value is exhausted, players can interrupt the monster's attack as long as the monster's moves are not forced to dominate the body. At this time, the monster's hegemony value will slowly recover, which belongs to the safety period of the player's continuous moves,
After breaking the hegemony, you must hit the monster's backswing to beat it back 100%
10. Transformation mechanism
After the player defeats the special enemy, he can obtain the corresponding special weapons. Using these weapons, he can transform himself into the image of the corresponding enemy. He can use the enemy's move ability and characteristics, such as the samurai's Dwelling and Blade Pulling Mode, the archer's and mage's remote ability, and the ninja's instant ability
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