Unit Editor and Combat System in Revival: Recolonization

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Greetings!
Welcome to part two of our beginner's guide for Revival: Recolonization – you can find the first part here. In this article, we're going to tell you more about combat and the Unit Editor so that you can plan the perfect tactical strategies.
Strategic Resources
In part one, we mentioned the strategic importance of resources in your clan's region. Let's dive into that a bit more.
When you become the leader of a clan, you'll be given three clan warriors. If there are quartz, copper, or lead deposits in the region, the warriors will start with decent weapons. Otherwise, they'll have wooden clubs, primitive bows with light arrows, or even a stone hammer – you won't be conquering the world with those.
Once you've established a city, you can create a combat unit according to your own blueprints. If you don't have any strategic resources, you can gain them by trading or clearing city ruins.
The Unit Editor allows you to arm any class of your forces to your liking. By mining quartz or lead, you can create weapons that surpass simple wooden clubs and shields. With the addition of copper and lead, you'll learn how to craft "Sharp Weapons" and "Hammers," which are the next weapons of the Bronze Age!
There are five types of strategic resources: economic, agrarian, scientific, industrial, and rare. The first four can be mined by using special buildings, like Mines and Foundries, or building on top of the resource. However, rare resources, namely diamonds, electronics, and mutagen, can only be gathered from battles with automatons.
The Unit Editor
The Unit Editor allows you to edit any of the available blueprints. For example, you can improve the weapons, armour, or shields of the warriors, while the archers can receive improved bows, crossbows, or change out the arrowheads.
You can also give warriors unusual abilities through controlled genetic mutation. For example, hypermetabolism will allow your unit to regenerate an extra health point per turn, and a combat unit with electrical discharge can electrocute enemies in response to an attack.
As your technology advances, your weapons will become even more devastating, but also more difficult to use. The more sophisticated weapons in Revival: Recolonization are designed to expand your tactical options on the battlefield, not just hit harder than the outdated ones. For example, the potential damage to the assault rifle is higher than the musket, but you have to learn how to use a rifle in combat!
That doesn't mean that newer is better. In the world of Revival: Recolonization, there is no weak or useless equipment – a levitating tank armed with a plasma gun and a force dome can fall under the frenzied onslaught of basic warriors with clubs. Clan traits and special items, such as the Luddites, Savages, or Berserker Charm, are specifically designed to allow all ages of weapons to shine on the battlefield.
Conquering the world of Revival: Recolonization isn't just about having the best weapons; it's about knowing how to protect your forces. Is your enemy using a flamethrower? Then padd your cloak with asbestos to protect yourself from the flames. Is an enemy using radiation or a zombie virus? Dress your infantry in protective rubberized suits.
Do you want a sharp shooter with uranium bullets and who can be cured with radiation? How about an invisible elephant equipped with a machine gun? Whatever crazy military plan you come up with, the Unit Editor will help you carry it out.
Improving your combat units
You don't need to create new warriors or wait for several turns before trying out your upgraded weapons. All you need to do is upgrade your existing troops. This takes less time and resources than creating new armies.
With this mechanic, the combat efficiency of your armies will increase through the right combination of weapon types and recruitment. By using weapon synergies, you will be able to defeat enemies that far outnumber you.
Landscape in battle
Every game of Revival: Recolonization that you play will be different as the climate, landscape, and anomalies change each time. It also means that the resources and available clans available during different stages will vary, greatly affecting your combat strategies and tactics.
Before the battle begins, you will be able to assess the territory and place your troops in the best positions. The locations on the map may be used as either cover, obstacles, or weapons. You can hide an archery squad in the forest while they attack old oil tankers to blow up and set fire to nearby squads. A hidden unit is impossible to target, but a skilled artilleryman will be able to hit enemy positions after scouting them, or by using a Portable Radar.
If the battle takes place in your climate, warriors and elephants regenerate Hit Points (HP). If the climate is close to home, it has no effect on the units, but a foreign and hostile climate deprives the units of HP and prevents effective advances.
Learn how to read a squad's Armour Points (AP) and Cover Points (CP). Tough armour is needed for units that will be in most direct contact with the enemy, while cover is required for marksmens and artillery.
Mobile units, like elephants or steam tanks, cannot use terrain to take cover or hide behind, but they will fell a forest creating a clearing for infantry to quickly attack.
Your melee warriors can use Control Zones to block enemy units and keep them from moving.
Edicts
If an Emissary or Shaman is involved in a battle, you will have the option to use tactical edicts. These can have a significant effect on the battle.
At the beginning of the game, learn about the different edicts to help remove obstacles. For example, an Earthquake will destroy mountains or shelters, and an Artificial Thunderstorm will help wash away radiation.
Delaying the advance of enemy troops, increasing the range of arrows and nukes, summoning zombies – all this turns every battle into a potential puzzle to be solved. When two warring Emissaries or Shamans meet on the battlefield, the ground burns under your feet! We hope you haven't forgotten to pad your cape with asbestos (just don't breathe it in).
There are billions of possible tactical solutions in the game, and they'll all be different, depending on your army composition, territory, learned edicts, and climate.
Follow the Revival: Recolonization page to make sure you don't miss out the next guide and news about the game.
Regards,
Revival: Recolonization team
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