Game Phrase

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Effect accuracy rate(Effect ACC): The accuracy rate when imposing debuff to target.
Effect resist rate(Effect RES): The chance to resist debuff when inflicted with it.
Control-type effects: include Freeze, Confuse, Stun and Disappear.
Attack speed(ATK SPD): the speed a hero complete a normal attack. The higher the attack speed have, the less time a hero to complete a normal attack.
Attack frequency(ATK FREQ):The interval between a hero's attacks. The higher the attack frequency have, the shorter interval between a hero's attacks.
Evade effect: Increases damage reduction after evading.
Evade counter rate: The chance of counter-attacking the enemy after evading.
Penetration(PEN): Ignores a certain ratio of an enemy's defense when dealing damage.
Corrosion: Disable the capability that target to get buffs.
Cripple: Disable the capability that target to cast attack skills.
Paralyze: Decrease 50% Attack speed of the target.
Active skill: Refer to hero’s ultimate skill.
Passive skill: Will be activated after reaching a certain condition in battles.
Trigger skill: Will be triggered by normal attack from hero or reaching a certain condition.
Increased skill damage: Increase the damage for hero’s ultimate skill.
Area damage: the damage that impose on all enemies/all front row enemies/all back row enemies.
Continuous damage: the damage caused by abnormal effect such as burn, blood, poison. continuous damage cannot crit.
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