Is it a Keeper?

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Score 8.5/10
Did I enjoy it? Yes!
Would I come back to it? No, after completing the main storyline I found little reason to want to come back to it. I felt like some aspects of the game got a little stale and there were not enough items (artifacts) that were game changing enough for me to constantly want to chase down.
Full Review:
Personal Playtime: ~15 hours
Legend of Keepers is a dungeon master game where you take on the role of ridding your dungeon of heroes. It has simple mechanics of stocking rooms with monsters and traps to kill or scare away heroes. The game offers a variety of events, scaling difficulty, and enjoyable gameplay loop. Unique characters, enemies, and heroes are well-made, and unlockables feel rewarding. However, the game lacks replayability and variety in item choices. There is a good progression in terms of the main campaign missions but it falls off in terms of the accession missions for me. It is a shame that some items are tied to completing these. Something about it made me feel like there could have been a bit more and I am finding it difficult to really pin it down. The inability to change rooms during events and adjust monster positions mid-combat limits strategic options. I think there is a great foundation and am hopeful that it seems the same content updates. Overall, it justifies its $5 price tag, given that it will take roughly 15 hours to complete all of the missions, but may not be a long-term favorite.
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