Crows Corner Community FAQ - June 7th

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Crows Corner Community FAQ
Q:  My character can instakill pretty much anything in T7 and tank volleys of non-boss monsters, but in T8, it seems pretty much anything can overwhelm your defenses.  This makes 'kill anything you see in an instant' is the only viable way to survive.  Is this power gap intended?  Can we have systems/stages to fill the gap between T7 and T8?
A: The difficulty gap between T8 and T7 has indeed become more noticeable, particularly on Survival.In fact, T8 does not require as high damage output, so players may need to sacrifice some of their damage output to improve their Survival abilities.
Q:  I would like to ask, why are fossils or legendary cards (for example cards for Exquisite box) other than Light hunter belt and Sage Insight not included in Cube of Rapacity as possible rewards?  it should be UR but why are they missing there.  any plans to add these kinds of rewards in CUBE in near future?
A: These Rewards are not included in the Cube Rewards,and there are currently no plans to include them in Cube Rewards.
Q:  The development team implemented a fixed fee system as one way to control inflation during the sale of items.  However, it has been perceived as a failure after two seasons.  Buyers end up paying higher prices than the original item value due to the fees, while sellers have to pay a significant amount, ranging from 100 to over 1000 FE, as fees.  This has become one of the contributing factors to the skyrocketing inflation instead.  What are your thoughts on this?
A: We do not think that the tax system has led to inflation. In fact, the tax has curbed inflation to some extent. Nonetheless, inflation remains a central issue this Season. We will explore optimization methods, plan to improve Crafting's cost-effectiveness, and evaluate whether the output quantity of key items can be further increased.
Q:  One of the advantages of this game was its lightweight nature.
Unlike other games, it allowed for easy transitions between different builds or the progression of different characters.
Of course, I believe that content-related issues can be resolved over time.
However, within just one season, all the strengths that this game had are now gone.
I would like to know if the development team is taking the current situation seriously or if they have the mindset that it doesn't matter since there are still people playing the game.
A: We are taking the current situation seriously. As mentioned earlier, we will attempt to optimize the Crafting system to make it more attractive, enhance the output quantity of key items, and meet most requirements. We will also consistently monitor and modify the strength of Heroes and skills. Balance adjustments are an ongoing process, and we will continue to implement changes.
Q:  Let all people auto collect Desire Bead without any purchase, it's extremely unfair, people without pass cannot farm bosses from cube, because of it is impossible to collect this amount of currency, really it is not fun。
A: For now, Desire Beads can only be gathered automatically through Advanced Auto Loot.
Q:  With spell burst, many non-channeling spells got significant buff.  It worked like magic and even brought illusion Youga back from the grave!  Can we expect this kind of solution for channeling skills?
A: Currently, there are no plans to alter Channeled skills. This Season's primary focus is introducing Auto Guide and other support features to improve the user experience of Channeled skills. We will continue to assess the strength of related skills, and balance adjustments may occur in future Seasons.
Q:  I noticed that some options reward you with additional damage when the enemy is in 'center of the area'.  I am curious what kind of area skills are affected by this option.  I am curious because skill areas differ by skills;  there are beam skills(wilting beam), skills that surround you in a circle(cyclone), and skills that have cone shape areas(flame slash).  Do these skills also benefit from center of the area options?
A: Skills with AreaTag will benefit from it. It is usually the geometric center of the Area shape, with the exception of the fan shape, which is the area close to the center of the circle (the character is the center).
Q:  As u know Kong (monkey) buffing drops in Path of the Brave, Will this interaction get removed?
A: There are no plans for changes at this time.
Q:  How will the automatic skill usage options for mobile you had discussed work when they launch in S4? Will PC get those options too?
A: These features are still being discussed and designed, so a clear description cannot be provided at present.
Q: When Lightning Shot hits a monster, it will Split. If I equip Projectile Penetration, will it still Trigger split when hitting the first monster, or will it Penetrate and hit the second one before Splitting? Also, does Lightning Shot's inability to split when fighting bosses mean that the damage cannot be increased? 
A: The split will occur after the Penetration count has ended, but the Lightning that occurs after On Hit will apply regardless of whether it's Penetrating or splitting. There is no increased damage after Lightning Shot splits.
Q: I think carrying a Pactspirit is a great idea, and some Pactspirits look really cool. However, I noticed that Pactspirits have a collision volume, which can affect movement and even combat positioning. Are there any plans to modify this aspect?
A: We are working on enhancing this aspect, but the progress is currently not as smooth as we would like. We continue to explore alternative solutions.
Q:  Is it possible to add new items in the list that can be auto picked up?
A: There are no plans to introduce this feature currently, but we will further explore and investigate the Customize filter.
Q:  The rewards for this cube season have been great, but the Draw animation is a bit lengthy. There are times when I spend one minute clearing a stage and another minute on the Draw. Have you considered adding a "One-Click Draw" feature to the interface after activating the cube? This would allow players to instantly use up all their draws with just one click and only run the animation once. Otherwise, I might fall asleep.
A: Optimizations may be implemented in future gameplay, but for the Cube Gameplay animations, no adjustments will be made this Season.
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