304095
Not bad, very reminiscent of TABS, it was felt that they were inspired by it. This is literally the same TABS, only more strategy, less fun, randomness and secrets. Has anything new appeared? In some places new ideas appear (stairs, for example), but since the basis is the same, you get the feeling that you have already seen it all a million times.
What can firmly defend this game, like a tree, blooming?
— Playing in places is fun in the tutorial initial levels, especially when you free your comrades and everything becomes like dominoes, filling the entire location with itself
![](https://img2.tapimg.net/post/etag/Fl2Jn0rbmmqDfqJPrVfABCJcoJiQ.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1)
![](https://img2.tapimg.net/post/etag/FsDKXH34FwT8IegrNdBKLnjI2lap.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1)
![](https://img2.tapimg.net/post/etag/FiCLWsy3cgboVpM7UggL6YLashoL.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1)
![](https://img2.tapimg.net/post/etag/Fte51n_QHLxLfe0PBq-sYpFCDRIU.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1)
;
— There is where to roam in tactics;
— Hardcore game in places.
What pollutes the soil?
— Bugs, friezes, poor optimization;
— It gets boring after a short time, because there is no online (2 people), no point in developing somehow in this game;
— I don't like the description of the game for the developer contest, where they say they came up with something new in the war (you should know how much I hate war and people who try to juggle this topic, referring to reality).
Love you 🩵
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