A Sneak Peak @ BattleBit Remastered

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Hey folks, thanks for tapping and tuning in. As for today's scoop, it's something out of the norm for me. since I'm going to be talking about sgtOkiDoki's BattleBit Remastered - a massively multiplayer FPS, which boasts of having a robust destructible terrain system. But, was this battle a blast, or was my experience tantamount to corporal punishment?
A Tale of two sides
This would be the part in the sneak peek where I'd normally share the bits of story I'd gleaned at a glance, but- there's nothing to see here, folks.
Two Sides Of The Same Coin
Instead, let's focus on the experience. Battlebits is a MMO FPS, which provides players with several different game modes- all of which essentially boil down to Platoon scale PVP matches. A surplus of players that is equally matched by the scale of the maps, with sprawling locations for players to explore. And demolish during prolonged firefights. I'll admit a certain fascination with the way strategies were forced to organically shift, as a piece of cover that had once been pivotal in approaching a defensive position was blown to pieces in real-time. That, and a distinct tension- because BattleBit isn't -easy-. It doesn't take much to both figuratively and literally bite the bullet, as each soldier has an absolutely pitiful amount of health, placing an emphasis on squad tactics.
That, and on casual sadism, since there's nothing stopping you from downing an enemy, and then waiting for one of their teammates to try and desperately drag them into cover to try and revive them- just so you can drop them too.
Even just the act of winging them can make a decisive difference in a pitched battle, given that players can and will bleed out if they can't attend to their wounds soon. Something which helps to lend further importance to the game's class system. Whether it's soldiers pushing the front lines, medics sustaining them, or other odds and ends- there's a fair amount of playstyles.
Personally, my cup of tea was sniping- because I simply lack the twitchy reflexes necessary to keep up in a close-quarters melee. Not that this was a sure-fire route to success. Given that you can tip off an enemy to your location with the glint of your scope- there are some fairly tactical considerations to make, even on that front.
Especially if you don't want to be repeatedly stuck making long hikes back to the action. I mean, yes- there -are- vehicles you can ride, and there -is- the ability to spawn in on squad leaders, in order to get close to the battle, but those require the former feels almost necessary given the scope of some maps, and the latter requires your squadmates to -survive-.
That said, surviving does have its perks. There's a fair amount of options at your disposal even beyond classes- because there are quite a few weapons that you can unlock over time, as you slowly raise through player ranks. I was, in fact, rather surprised by how robust the customization system was- to the point that I still felt fairly empowered, even when just starting the game.
Voxel Violence In Vogue
Admittedly, the visuals were a harder sell point for me. There's something a bit weird, at times- about finding your vision obscured by a single blade of tall grass. It's not -bad-, per se- but I have historically struggled with voxel-style games, and this was no exception. As for the audio, I generally found it to be competent- providing me the tools I needed to communicate with colleagues or hear an enemy advance, or a bullet ricocheting nearby. That said, if you're hoping for a soundtrack to accompany the slaughter, bring your own.
A killer conflict
As for whether I'd recommend the game? Well, I'm still sinking some time into it- so, check out the video when it releases.
(I promise to be more intelligible than BattleBit's tutorial)
P.S.  If you want to see my other reviews, you can check out & Follow me @
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