Crows Corner Community FAQ - July 12

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7/12 crows corner FAQ
Q: In my opinion current drop rates of actually usable items is very low compared to the number of players that are playing the season. Some of legendary items should be more available, so very rich players won't simply outflip each other, listing the same item for x2 of the previous price over and over again until the price skyrockets to the point that only these flippers can buy it.There are simply not enough players to supply the demand for new meta builds.Maybe add a dynamic system that increases the drop rate of particular items, if there is none (or very little stock) listed on the AH? that way people who started season late can get currency they need for their build enabling items easier.
A: This is a key issue that we will focus on adjusting in the future. In this season, the factors affecting the prices of Legendary Items are not only due to fewer players in the later stages of the season, resulting in a lack of item drops, but also because the Crafting system in this season is not attractive enough to hunters, leading to a lack of ways for players to consume FlameFuel. Moving forward, we will enhance the attractiveness and cost-effectiveness of Crafting. Additionally, we will assess the possibility of increasing the drop quantity of key Items. We will classify Items into necessities and luxuries, ensuring that the supply of necessities meets the demands of most players.
Q: Would it be possible to have a full mouseover tooltip support in all areas of the game ? Right now , there is no mouseover tooltip when you search for items in the personal stash, instead you have to click each single item to see its values. It would be a huge improvement , if you could just glance at the values by hovering the mouse pointer over stuff in these areas.
A: In this season, we have added a mouseover feature to the map pick-up interface, allowing players to more easily view the stats of dropped items. In the future, we will also gradually optimise the UI experience in other parts of the game.
Q: People ask for better loot, to me that's not the biggest problem.As the season progresses less people play, so less items are in the auction house.So increasing the duration of listed items as the season progresses(even multiple times) could be the solution.
A: Currently, we have no plans in that area. However, as mentioned previously, next season we will increase the production of some key items, reducing players' reliance on the Trade House.
Q: How does shock settle?When I inflict a shock, all hit damage will settle it once even the hit doesn’t shock, til it settle 12 times?And the settlement damage is % of the hit that inflicted shock?And it only takes the highest damage of a shock hit?For example:I cause a shock with 1M hit damage, the default settlement damage will be 30K each time even my next hit only deals 1K?And the shock only renews after it settles 12 times or a higher shock hit is inflicted?
A: Calculations will be based on the percentage of On Hit Lightning Damage recorded in that instance. While all inflicted Shocks are recorded, the effect taken into account will be the highest Damage dealt, and the number of effects will be reset to 12 times again.
Q: HI!  There are 2 similar core talents:Mind Focus / Changes the base effect of Focus Blessing to: Adds Cold Damage equal to 2% of Max Mana to Attacks and Spells , andSacrifice / Changes the effect of each stack of Tenacity Blessing to: +6% additional Attack Speed, +8% Skill Area The second uses words average between 2 types of talents.  It has the ""changes effect"" phrase , like Mind Focus.  But it misses ""basic"", and mentions ""effect of each stack"", like talents providing new effects to blessings.Is it just oversight, or do these 2 work differently?"
A: In essence, the effects should be the same, with only the description being inconsistent.
Q: What value of the physic damage in ""additional physical damage as elemental damage"" take?The physic damage on weapon/spell?  Or after additional physical damage accounting?Also, does it benefit from bonuses again like damage conversion?
A: For Attack skills, it depends on the Weapon; for Spell skills, it depends on whether the skill itself has Physical Damage.
Q: When will we get Coop finally ?
A: We plan to introduce a basic online feature in the upcoming season. Development and debugging are ongoing, with specific information to be provided in official announcements.
Q: I hope dev makes a hero or the traits free to use after two or three seasons.
A: In this season, players can use the hero emblem to exchange the latest Thea trait for free. We offered 100 hero emblems this season too, 30 from the event, and 70 from the battle pass.
Q: I am tired of getting banned for using AHK to hold the left mouse button, OK?  So make it possible to constantly keep moving on button press, stop constantly keep moving on that button press (where cursor is).  This is essential because if I hold it my finger hurts.  If I turn on AHK you guys will ban me.  no sense.
A: We have always had a negative attitude towards the use of third-party AHK software. If you use it, there is a risk of being banned. If you have any appeals regarding this matter, please contact customer service in the game.
Q: Is there any intention to give players a reason to play the permanent server, such as levels beyond 100, permanent server-only builds or some other long-term endgame system?  Currently, the trading house in the permanent server is very empty probably because there are few players so it feels like you need to play the seasonal server or do not play at all.
A: As of now, we have no such plans and would prefer to encourage players to explore new season content rather than Permanent Server content.
Q: How do you decide what the new hero comes with?  Most character's traits and the alternative trait are similar, except Youga, from cast speed to DoT.we got fire & cold, minions, melee, projectile, blessing , multistrike(melee 2.0), cast speed, DoT.
A: Hero represents a combat style and requires planning and consideration from an overall perspective. We need to account for its interaction with all other equipment and Hero Relics. As a result, designing heroes becomes more difficult as more factors need to be considered.
Q: Will the talent panel rework in the future to make the building more free?
A: At present, we do not have a plan for that, but it may be considered in the future.
Q: So i've been trying to scale the damage for Ice Shot w/ Frostbitten Gemma, and recently came across the affix on divinity slates that say "24% Cold Damage, 30% Minion Cold Damage, -5% Target's Cold Resistance for 2s on Damage Hit".  I have multiple Divinity Slates that have this affix.  Does the debuff from this affix stack multiple times?  For example I have 3 Divinity Slates with this affix, does it add up to -15% Cold Resistance?  Or does it just count the 1?
A: The effects will stack.
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AFXONE
AFXONE
This game its one big bug and error bye🤣🤣🤣
07/15/2023
Nether
Nether
That garbage with hero emblems must be removed, lol. A lot of players quit game because of this stupid system and now you are facing problem where those who are still playing for some reason can't get items they want. KEKW Just make traits free after 1 season or something like that
07/12/2023
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