Still needs work

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I'm liking it, but to me, it lacks complexity, which I know the game could absolutely fix easily.
I want more of these:
● More attack patterns for basic enemies
Slimes and Wizards
● More complexity to the elements
There are 6 elements, to simplify it we'll refer to them with letters. So we have A, B, C, D, E, F. What I want is for them to split the group into two, now like this:
(A, B, C) - (D, E, F)
Make 'A' better than 'B', but make 'C' better than 'A'
See what I'm going for? Now, I don't particularly know what you can use this idea for in the game and that's for the devs to think about. I think it would give the elements more depth and a bit more difficult (depending on what runes you have) to fight basic enemies
● Add multiplayer
The game feels hollow... let's fix that.
● Add more characters
Would love for the game to have more characters with their own reasons for entering the portal even though I'm probably never going to play as them because it requires money.
Oh and explain everything perfectly, I don't even know what's going on with some of the runes. What type of *good* game requires you to look elsewhere on the internet *outside of the game* to find out about basic in-game knowledge. Trust me, any ordinary phone in the modern day has got enough space on the screen for you to write paragraphs like the ones you're reading now. So make it well done.
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